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Spec Ops V2 / Sniper GI
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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Sat Feb 04, 2017 5:21 am    Post subject:  Spec Ops V2 / Sniper GI
Subject description: A 10 years old SHP got a fix...
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A SHP I edited from THE Protagonist. I have my eye on the SHP ever since last December, and now I couldn't find another public asset for my mod, so I'll guess I'll just edit it. What I did is editing the shadows, revamp the firing frames and deploy frames. It's been 10 years and I don't know if I am able to contact the original author.

The unit uses dual Rifles in combat. His primary is an assault rifle, equipped with a scope optimized for ranged combat, while the second one is simply an AWP, only equipped with AP bullets for Anti-Armor purposes.

It has the same sequence as GI. Feel free to use it, just credit both me and THE Protagonist. Smile

Original Thread: https://ppmforums.com/viewtopic.php?&t=11159



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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Sat Feb 04, 2017 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I see it need more quality, too many black dot

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Feb 04, 2017 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The remap areas should also use shading, shouldn't be a solid shade...

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malius123
Disk Thrower


Joined: 14 Aug 2010

PostPosted: Sat Feb 04, 2017 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

whats the general etiquette these days for decade old civ3 converted assets. i made a ton before getting into 3d modeling. i asked there authors but the long gone.

i like this shp, but was it resized using the os builder? it looks a tad blocky

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Sat Feb 04, 2017 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regarding the shading, I might do it after some time as I am focusing on coding my mod now. Thanks for the advice. Smile

The size was of the SHP was no different, the head and the hand all have the same sizes. It's a problem on the shading. I guess the original author tried to give it a more "coated" body to differentiate it from normal G.I.s  Laughing

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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Mon Feb 06, 2017 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I hope there'll be a fix soon. I really love this SHP.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Feb 07, 2017 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like the remap on the arms was a quick recolor of it at the time with the conversion loss.

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PostPosted: Sun Jan 07, 2018 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Does anyone know whats the Primary and SecondayFireFLH code to this bad boy here  Cool.[/b]

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