Posted: Thu Feb 09, 2017 3:34 pm Post subject:
Camera Position in Blender
Hi, I'm trying to create 3D stuff in Blender to be later converted to SHP buildings. It seems the tutorial by Meself posted years ago was made for 3DS Max or another app. I would like to know the proper rotation and position of the camera and the lights in Blender so I can render the buildings in the right perspective for Red Alert 2. Note: Suggested camera position at 1,1,.8164965 and 30 degrees pointing to 0,0,0 is not gonna work in Blender 3D. Anybody got an idea how to render RA2 perspective for buildings in Blender? Thanks!
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