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 Forum index » Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Infantry
Cabal Prime
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Feb 17, 2017 6:14 am    Post subject:   Cabal Prime
Subject description: [Laugh Intensifies]
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*Credits to Quiet for Graphics

Cabal Prime
Affiliation: Cabal Directive
Weapon: Mini-Dissintegrator Cannon MkII
Role: Assault Hero
Strong: Ground Targets
Weak: Air Units
Cost: 1500
Speed: 6 (4)
Hitpoints: 500 (250)
Sight: 6
Size: 1
Armor: Reinforced Plating
Movement: Land
Requirements: Academy, Cabal Archives
Additional Info:
- Exclusive to the Cabal Directive
- Can clear garrisoned Buildings
- Immune to Mind Control
- Immune to Radiation
- Vulnerable to EMP
- Revives as Legless Slower Versions on "Death"
- Can Detect Hidden Objects
- Build Limit of 1

When fights need a decisive push for the Cabal Directive. A Cabal Prime is often called into the battle. The Cabal Prime is a robotic avatar of the Cabal Directive's Offensive Subroutines that uses the same designs externally as Cabal Drones allowing it to hide within Cabal Drone forces. Internally however the Cabal Prime comes equipped with a more poweful Dissintegrator Cannon,Repair Systems allowing it to recover in short fights and a much tougher armor. Much like the Cabal Drone Cabal Prime can also perform much the same functions of clearing out garrisoned structures and surviving dismemberment of their legs. Few telltale signs have been uncovered by survivors. Detailing that the Prime can be distinguished by its slower rate of fire and distinctly brighter laser beams.

Key Words: #ColonyWars,YurisRevenge 

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