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 Forum index » Modding Central » Media Hut
Trans_C's Random WIP stuff
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Damfoos
Light Infantry


Joined: 27 Mar 2016

PostPosted: Thu Feb 09, 2017 11:43 am    Post subject: Reply with quote

Damn, I love these Allied textures you've made. But the design of both buildings doesn't look similar enough to the design of vanilla Allied builings, I'm sure if you'll manage to recreate that design, you'll be able to do awesome and authentic structures.

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Fri Feb 10, 2017 5:33 am    Post subject: Reply with quote

Damfoos wrote:
Damn, I love these Allied textures you've made. But the design of both buildings doesn't look similar enough to the design of vanilla Allied builings, I'm sure if you'll manage to recreate that design, you'll be able to do awesome and authentic structures.


These textures actually look horrible up close, but anyway they do the job...
As for the designs, the designs of the original Allied buildings are not that consistent in the first place. So, to me, the design consistency is not that much of a concern, as long as they aren't too out of place.



I'll make some civillian defensive buildings next time. But I need to finish this "ship" first...


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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia, Secret Base

PostPosted: Fri Feb 10, 2017 5:46 am    Post subject: Reply with quote

RN is really at it's best xD
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Mon Feb 13, 2017 3:27 am    Post subject: Reply with quote

Neutral gun turret.


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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Mon Feb 13, 2017 4:26 pm    Post subject: Reply with quote

Ace work. Smile

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Feb 14, 2017 4:06 am    Post subject: Reply with quote

Anti-air missile rack.


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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Feb 14, 2017 7:20 am    Post subject: Reply with quote

Missile is too big no?
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Feb 14, 2017 7:55 am    Post subject: Reply with quote

G-E wrote:
Missile is too big no?


But it looks better in this size, and we can claim that it's a super AA tower capable of one-shooting kirovs....



And a huge gun.
They will be released today once i finish testing them in game.


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Last edited by Trans_C on Tue Feb 14, 2017 9:40 am; edited 1 time in total

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Feb 14, 2017 9:10 am    Post subject: Reply with quote

Question: do buildings have nospawnalt image? For the SA2 turret.
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Feb 15, 2017 9:19 pm    Post subject: Reply with quote

kenosis wrote:
Question: do buildings have nospawnalt image? For the SA2 turret.


Not in vanilla

Would be cosmetic only item.

Nice structures though.
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Thu Feb 16, 2017 9:46 am    Post subject: Reply with quote

Soviet Cyborg Commando.


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Last edited by Trans_C on Fri Feb 17, 2017 8:32 am; edited 2 times in total

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Damfoos
Light Infantry


Joined: 27 Mar 2016

PostPosted: Thu Feb 16, 2017 11:13 am    Post subject: Reply with quote

Wow, I already see the open version used in every mod as the sprite for Volkov. Good design, hope to see it finished!

P.S. The angular helmet looks more like an Allied design (though it reminds me of HL2 Combine more), so I'd personally prefer either the version with the "silly hat", or a version with some round-shaped helmet like the one Tesla Troopers have.

Last edited by Damfoos on Thu Feb 16, 2017 8:13 pm; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Feb 16, 2017 1:07 pm    Post subject: Reply with quote

That guy looks awesome.
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PussyPus
Cyborg Artillery


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Fri Feb 17, 2017 11:24 am    Post subject: Reply with quote

Trans_C wrote:
Neutral gun turret.


I suggest it should be a component field, with upgrades to give you the radar and turrets.
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Fri Feb 17, 2017 12:23 pm    Post subject: Reply with quote

What the...


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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri Feb 17, 2017 12:45 pm    Post subject: Reply with quote

Laughing
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Fri Feb 17, 2017 1:11 pm    Post subject: Reply with quote

horny ?
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia, Secret Base

PostPosted: Fri Feb 17, 2017 1:16 pm    Post subject: Reply with quote

Damfoos wrote:
Wow, I already see the open version used in every mod as the sprite for Volkov. Good design, hope to see it finished!
I am afraid that he won't release it for public.
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Natit_Titan
Disk Thrower


Joined: 20 May 2012

PostPosted: Fri Feb 17, 2017 1:36 pm    Post subject: Reply with quote

maybe if you ask him
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Mon Feb 20, 2017 6:34 am    Post subject: Reply with quote

Another design of the Soviet Cyborg.
Made out of some random dead/wounded conscripts.


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Damfoos
Light Infantry


Joined: 27 Mar 2016

PostPosted: Mon Feb 20, 2017 6:52 am    Post subject: Reply with quote

Looks scary

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Mon Feb 20, 2017 7:06 am    Post subject: Reply with quote

Damfoos wrote:
Looks scary

But...Aren't typical c&c-ish cyborgs supposed to be scary?

And here is a more "normal" walking anim.


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Damfoos
Light Infantry


Joined: 27 Mar 2016

PostPosted: Mon Feb 20, 2017 8:03 am    Post subject: Reply with quote

Nod cyborgs are supposed to be scary, and Nod stuff in general (just look at the Devil's Tongue). But that's Nod, while Soviets are more about weird/intimidating stuff, rather than about putting wounded people into walking machines of death (yes, there's Volkov, but he is the case of "intimidating", not "scary"). The second animation looks cool though.

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PussyPus
Cyborg Artillery


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Mon Feb 20, 2017 1:10 pm    Post subject: Reply with quote

Trans_C wrote:
More stupid stuff.
Battleship Re-Class from Kantai Collection.


I think i know that anime well, the nicest thing about the Chinese community.
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Speeder
Commander


Joined: 03 Sep 2004
Location: Point Hope

PostPosted: Mon Feb 20, 2017 2:31 pm    Post subject: Reply with quote

PussyPus wrote:
Trans_C wrote:
More stupid stuff.
Battleship Re-Class from Kantai Collection.


I think i know that anime well, the nicest thing about the Chinese community.


wat
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Feb 20, 2017 6:00 pm    Post subject: Reply with quote

random dead/wounded = protoss
dragoon
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Feb 20, 2017 9:31 pm    Post subject: Reply with quote

Nice shps there, the infantry are cool.

Looks like cylon / enlightened infantry
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NucleiSplitter
Stealth Laser Trooper


Joined: 28 Oct 2016
Location: Manila, Philippines Interests: Atomic_Noodles' Work

PostPosted: Sun Feb 26, 2017 9:54 am    Post subject: Reply with quote

Hmm, that is a really creepy cyborg
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PussyPus
Cyborg Artillery


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Sun Feb 26, 2017 9:08 pm    Post subject: Reply with quote

Speeder wrote:
PussyPus wrote:
Trans_C wrote:
More stupid stuff.
Battleship Re-Class from Kantai Collection.


I think i know that anime well, the nicest thing about the Chinese community.


wat


You got the wrong idea.  Exclamation
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Mar 02, 2017 1:28 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
Trans_C wrote:
Btw, does he really need a set of melee attack frames when crawling?!!

IIRC you can't disable the weapon while prone, so it would look bad if he suddenly stands up to do a slash and then jumps back down into the crawl frames again.

a little addendum:
you can make an infantry unable to shoot while prone by using FireProne= and set a frame higher than the number of frames in the prone firing anim.
So an infantry with no FireProne anim on the sequence usually gets the same frames settings as Prone
e.g.
[Sequence]
Prone=74,1,1
FireProne=74,1,1

[Infantry]
FireProne=2
makes the infantry unable to fire while prone, because it can never reach the necessary frame number, since anim is shorter than this.
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Mar 11, 2017 8:31 am    Post subject: Reply with quote

PussyPus wrote:
Speeder wrote:
PussyPus wrote:
Trans_C wrote:
More stupid stuff.
Battleship Re-Class from Kantai Collection.


I think i know that anime well, the nicest thing about the Chinese community.


wat


You got the wrong idea.  Exclamation


Kantai Collection is NOT an anime and it is definitely NOT from China, either.





Lin Kuei Ominae wrote:

[Sequence]
Prone=74,1,1
FireProne=74,1,1

[Infantry]
FireProne=2
makes the infantry unable to fire while prone, because it can never reach the necessary frame number, since anim is shorter than this.



Thanks. But it got its attack frames for crawing so it's not an issue now.
Btw it seems that this method won't work when someone want to make infantry unable to fire when swimming.



Now, an assassin/infiltrator/saboteur, whichever you please.


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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sun Mar 12, 2017 7:03 am    Post subject: Reply with quote

Some weird stuff.


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Mar 12, 2017 10:44 am    Post subject: Reply with quote

Awesome. That's a proper cyborg.
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Mar 14, 2017 8:31 am    Post subject: Reply with quote

Tank gun muzzle flash anim.


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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Mar 14, 2017 1:52 pm    Post subject: Reply with quote

More of the muzzle anims...


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BySc
Jumpjet Infantry


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Tue Mar 14, 2017 2:52 pm    Post subject: Reply with quote

Looks great.
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PillBox20
Cyborg Commando


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Mar 14, 2017 6:27 pm    Post subject: Reply with quote

Beautiful! : )))
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Fri Mar 17, 2017 2:45 pm    Post subject: Reply with quote

Allied Nighthawk.


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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Mar 17, 2017 4:00 pm    Post subject: Reply with quote

Trans_C wrote:
Tank gun muzzle flash anim.


Well with Ares could do 16 or 32

http://ares-developers.github.io/Ares-docs/new/weapons/anim.html?highlight=muzzle
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Symphonic
Shrapnel Sniper


Joined: 06 Jan 2009

PostPosted: Fri Mar 17, 2017 4:32 pm    Post subject: Reply with quote

Trans_C wrote:
Tank gun muzzle flash anim.


AWESOME animation. Can I use it in PreRA2? (With credit of course) - I'd be happy to let you use some of our resources too.
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Mar 18, 2017 7:48 am    Post subject: Reply with quote

Symphonic wrote:

AWESOME animation. Can I use it in PreRA2? (With credit of course) - I'd be happy to let you use some of our resources too.


These muzzle animations are made at the request of someone else, so they won't be released.

Anyway I'm not quite satisfied with these anims. Maybe I'll make another set of tank muzzle anim and release them as public assets, if they are needed.

This time, Yuri Huaji Generator.


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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Mar 18, 2017 11:17 am    Post subject: Reply with quote

Yuri Mercury Tower.


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BySc
Jumpjet Infantry


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Mar 18, 2017 12:08 pm    Post subject: Reply with quote

Oo looks awesome, do you think to share ?
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Fri Mar 24, 2017 1:29 pm    Post subject: Reply with quote

Yuri Capital Spire.


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Speeder
Commander


Joined: 03 Sep 2004
Location: Point Hope

PostPosted: Fri Mar 24, 2017 1:34 pm    Post subject: Reply with quote

Woah.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Fri Mar 24, 2017 2:56 pm    Post subject: Reply with quote

Mental Omega Device 2.0?
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sun Apr 02, 2017 10:22 pm    Post subject: Reply with quote

Yuri stuff. Maybe a gym.


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BySc
Jumpjet Infantry


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Mon Apr 03, 2017 8:45 am    Post subject: Reply with quote

Looks awesome... Do you think yo share uour yuri stuff..
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chr0nicz420
Cyborg Soldier


Joined: 10 Feb 2016

PostPosted: Mon Apr 03, 2017 12:54 pm    Post subject: Reply with quote

Love those Yuri stuff, especially the Capital Spire. Hoping also that you'll release them.

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Symphonic
Shrapnel Sniper


Joined: 06 Jan 2009

PostPosted: Mon Apr 03, 2017 3:15 pm    Post subject: Reply with quote

Trans_C wrote:
Yuri Capital Spire.


Holy f**cking s***. That's incredible.
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