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GDI Sidam
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Mar 12, 2017 5:10 pm    Post subject:  GDI Sidam
Subject description: Tiberian Dawn FMV vehicle
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Madin's GDI AAA

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3; mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all.

You are expected to adjust the code to your needs and to add it to your mod if desired, all I have added are the basics. Balance and fine tuning are up to you.

Includes sample upgrades.
Includes sample sounds.
Includes textures for a neutral 'Olive drab' colour (does not have a faction logo, so you can add your own if you desire to). If you want to use the extra olive drab textures you will have to code it yourself.

This uses spyVsspy 'ObjectFaction.fx' shader file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat (a copy to allow for previewing the texture in W3X veiwer has also been included).

You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Model + Texture, sample code)
Secondary credit: spyVsspy (Objectfaction.fx shader).

Public asset declaration

Ready to use: Yes
Sides: GDI
Portrait & Buttons: Yes
Formation Preview: Yes
Shader: ObjectGDI
Damage textures: Yes
Destruction OCL: Yes



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