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How to host a modded server on CnC Net
Moderators: Global Moderators, Red Alert 2 Moderators
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hasteL
Civilian


Joined: 21 Mar 2017

PostPosted: Tue Mar 21, 2017 5:32 pm    Post subject:  How to host a modded server on CnC Net Reply with quote  Mark this post and the followings unread

Hey guys

I was playing with the .ini of Yuri's Revenge to edit units & stuff solo, but i was wondering how do you host a modded server on CnCNet so people can join and play with your mods without having to download anything. I've already saw a server like that where Grizzly tanks could launch planes like the air carrier (~ 20 planes)

I'm talking about vanilla editing so not about adding new units or so, i just want to do stuff like harvesters shooting V3 Rockets etc..

Thanks in advance for the help !

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Mar 21, 2017 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's not interesting

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FunkyFr3sh
Cyborg Soldier


Joined: 23 Sep 2014

PostPosted: Wed Mar 22, 2017 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

In Red Alert 1 you can just copy your mods into the map file and then play it online.

I guess this should work in Red Alert 2 too

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hasteL
Civilian


Joined: 21 Mar 2017

PostPosted: Wed Mar 22, 2017 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
That's not interesting


Next time just don't reply. I don't give a single shit about your opinion

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hasteL
Civilian


Joined: 21 Mar 2017

PostPosted: Wed Mar 22, 2017 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

FunkyFr3sh wrote:
In Red Alert 1 you can just copy your mods into the map file and then play it online.

I guess this should work in Red Alert 2 too


Meh i don't know if it'll work this way, someone talked about editing the .map file

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Mar 22, 2017 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

THATS NOT INTERESTING. YOU CAN'T CALL IT A MOD, REALLY.

Simple. Paste your few ini editing into some map file. Done.

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Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Mar 25, 2017 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

The vanilla maps add code to the map to disable naval yards where necessary.

In most cases it is a simple copy and paste.

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