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DonutArnold's Art Dumpster
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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Mar 22, 2017 8:52 pm    Post subject:  DonutArnold's Art Dumpster Reply with quote  Mark this post and the followings unread

Instead of just creating new topics for every new WIP project I decided to create this topic and continue posting stuff here.

I am currently making a Yuri Building Kit for Blender which will provide materials (shaders, textures) and building pieces with damage and snow frames to ease creating assets for Yuri. No need to invent the wheel every time you start modeling a Yuri building.

Also, it's about damn time that someone started to create this replacement turret for the Yuri Easter Island Laser Statue (I don't remember the name). The following asset will be part of the Building Kit, but will also be released as a standalone .SHP at some point.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Mar 22, 2017 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool idea! Should the bricks be a little smaller or have I just forgotten how huge they were in RA2? #Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Mar 22, 2017 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're actually varying a lot. Psychic Dominator has like twice as bigger tiles. This current scale seems to be most common in Yuri buildings. However, it doesn't matter since you can change the scale manually to suit your needs.

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BySc
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Joined: 07 Jul 2013
Location: Turkey

PostPosted: Thu Mar 23, 2017 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh looks good ... I'llhope you can release soon .

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Speeder
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Thu Mar 23, 2017 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh oh, that head interests me.

Would you 'carve' a Yuri logo on its forehead though?

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Damfoos
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Joined: 27 Mar 2016

PostPosted: Thu Mar 23, 2017 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn great, now there will be more authentic Yuri structures... hail to the great Yuri! And to DonutArnold for working on this kit Very Happy

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Thu Mar 23, 2017 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Yuri Bust had 2 versions of the Voxel Turret too IIRC... also neato! Very Happy

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Mar 23, 2017 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
The Yuri Bust had 2 versions of the Voxel Turret too IIRC... also neato! Very Happy


I managed to find only one: https://ppmforums.com/viewtopic.php?t=35512 Is there another?

Speeder wrote:
Oh oh, that head interests me.

Would you 'carve' a Yuri logo on its forehead though?


Sure.

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Thu Mar 23, 2017 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

they're referred to as cahead.vxl and caheaddm.vxl in the mixes.

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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Thu Mar 23, 2017 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kind of misunderstood your post. I thought that there were 2 replacement heads. And I'm aware of that YR cahead.vxl.

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hogo98
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Joined: 08 Aug 2006

PostPosted: Sat Mar 25, 2017 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holycrap it's DonutArnold!

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Mar 26, 2017 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hogo, wut, where have you been? Very Happy

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hogo98
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Joined: 08 Aug 2006

PostPosted: Mon Mar 27, 2017 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've been around just very quiet and occasionally checking what's going on but I got the urge to return and MOD / Work on OpenRA so here I am Smile

Good to see you again Very Happy

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Apr 03, 2017 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good to have you back! Smile

Here's some update:



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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Mon Apr 03, 2017 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look good, looks like concept art.

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Anderwin
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PostPosted: Mon Apr 03, 2017 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

wtf

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Apr 04, 2017 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

More progress with the Bio Reactor. I used this concept art if anyone was curious about it:



@Anderwin: what was that supposed to mean?



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DarkVen9109
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Joined: 02 Nov 2012
Location: Philippines

PostPosted: Tue Apr 04, 2017 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man, DonutArnold, you're an amazing blender guy

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Madin
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Joined: 05 Apr 2009

PostPosted: Tue Apr 04, 2017 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very interesting work!

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
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PostPosted: Tue Apr 04, 2017 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look better now, any chance to share with .blend file ?

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PussyPus
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Joined: 14 Jul 2015
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PostPosted: Tue Apr 04, 2017 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
More progress with the Bio Reactor. I used this concept art if anyone was curious about it:



@Anderwin: what was that supposed to mean?


This is what i was looking for, i wanted to use it for the bringing back cut contents, my missions i make will also feature any of the cut contents (however if you will not release it, come give it to me using PM), however, about the monolithic construction yard, i made a one myself, this time i need you to make a the exact same one in the concept art, i will use it as the prototype conyard, the one i made is a different full version, but i still didn't show the conyard.

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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Wed Apr 05, 2017 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

@DarkVen9109: Thanks! Blender is a great 3d modeling software that has great capabilities to create assets for C&C games and since it's free I'm trying to encourage people to create their own assets by making these templates.

@Madin: Thanks! Seeing your stuff keeps me inspired. Smile

@BySc: Yeah, the Yuri Building Kit and all the buildings I create with it will also have their .blend files released (with exception of private assets).

@PussyPus: It'll be a public asset, so no worries.

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PussyPus
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Joined: 14 Jul 2015
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PostPosted: Wed Apr 05, 2017 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
@DarkVen9109: Thanks! Blender is a great 3d modeling software that has great capabilities to create assets for C&C games and since it's free I'm trying to encourage people to create their own assets by making these templates.

@Madin: Thanks! Seeing your stuff keeps me inspired. Smile

@BySc: Yeah, the Yuri Building Kit and all the buildings I create with it will also have their .blend files released (with exception of private assets).

@PussyPus: It'll be a public asset, so no worries.


Nice, you responded with the 4 posts above your post you posted above my post you read right now, anyway for the blender template, this is why i am using blender instead of gmax, its tools could be used quicker than any, even when creating a mesh it creates it immediately, 3DS Max creates a mesh with scaling 1st like what happen to spheres, those are the main reasons i loved blender.

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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Sun Apr 09, 2017 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Snow frame:



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PussyPus
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Joined: 14 Jul 2015
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PostPosted: Sun Apr 09, 2017 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey donutarnold, how did you got the snow textures? are they just transparent ice image and you place it on the texture?

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BySc
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Joined: 07 Jul 2013
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PostPosted: Sun Apr 09, 2017 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh looks awesome.

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DonutArnold
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PostPosted: Tue Apr 11, 2017 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Let there be damage!

@PussyPus: I added separate planes with snow textures that had some alpha holes to make textures under it slightly visible through the holse. Also made verticles to emit ice spikes. Then I parented those planes to an empty cube, so I can quickly switch between temperate and snow frames by just moving the empty cube.



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BySc
Cyborg Artillery


Joined: 07 Jul 2013
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PostPosted: Tue Apr 11, 2017 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I cant wait. Looks great.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Apr 11, 2017 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really good work.

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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Apr 12, 2017 6:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. I wish I had skills and enough requirements to use Blender like you, Arnold. Sad

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SMIFFGIG
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Joined: 03 Mar 2003
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PostPosted: Wed Apr 12, 2017 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks really good!
Nice to see these old concept sketches come to life.

All I'd say is currently the damage version looks to similar to the undamaged.
Maybe have the top left foreground canister, brokenken off and lying on the ground or something. So the silhouettes of the structure are different for fixed/damaged.

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DarkVen9109
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Joined: 02 Nov 2012
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PostPosted: Wed Apr 12, 2017 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
@DarkVen9109: Thanks! Blender is a great 3d modeling software that has great capabilities to create assets for C&C games and since it's free I'm trying to encourage people to create their own assets by making these templates.


Yeah! I've been watching tutorials lately on how to make buildings via Blender. But still I feel lazy lol. I will be downloading your template when I feel productive and ready to start. Maybe I should go on basics first.

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DonutArnold
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PostPosted: Wed Apr 12, 2017 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for input (SMIFFGIG and co.).

Moar damage!



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BySc
Cyborg Artillery


Joined: 07 Jul 2013
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PostPosted: Wed Apr 12, 2017 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oo looks better now. I loved.

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deathreaperz
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PostPosted: Wed Apr 12, 2017 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does the Bio Waters animated too?

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DonutArnold
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PostPosted: Wed Apr 12, 2017 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

@deathreaperz: Yep, they'll have the similar bubble animation as the original one.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Apr 12, 2017 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great, though I would get rid of that top half of the container thing on the ground, which extends beyond the foundation of the building.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Wed Apr 12, 2017 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold - that thing is beautiful. Great work.

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Exley
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Joined: 09 May 2011
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PostPosted: Thu Apr 13, 2017 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

that is awesome !

but what was its intented purpose by WS ?
advanced powerplant ?

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DonutArnold
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PostPosted: Thu Apr 13, 2017 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

@OmegaBolt: Fixed by making the piece smaller and moving to closer to the building.

@Symphonic: Thanks! Smile

@Exley: Westwood's intention was to make it work as Yuri Bio Reactor. Just an alternative design which didn't get chosen.

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Exley
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PostPosted: Thu Apr 13, 2017 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

pff
this is way better than final one

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smells like balls ...


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DonutArnold
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PostPosted: Fri Apr 14, 2017 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finished result, will post .SHP and source files (.Blend and .PNG sequences) soon.



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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Fri Apr 14, 2017 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Upload limit 6. Generic buildup:



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deathreaperz
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PostPosted: Fri Apr 14, 2017 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Homina Homina Homina

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Exley
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PostPosted: Fri Apr 14, 2017 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome !

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how did we end up here ?

this place is horrible ...

smells like balls ...


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TAK02
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PostPosted: Sat Apr 15, 2017 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

The way the canisters pop out of the sphere seems unrealistic (they'd have to overlap each other to fit in), but still VERY good. Can we NOT credit you in our mods? #Tongue

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DonutArnold
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PostPosted: Sat Apr 15, 2017 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread


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deathreaperz
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PostPosted: Sat Apr 15, 2017 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wonder if Yuri Statue had two version like the Statue one (mission) and the buildable one (as advanced defence).

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Trans_C
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PostPosted: Sat Apr 15, 2017 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is great!The gravy inside looks delicious.
To me, the silver grey parts looks not very "Yuri" to me though. Maybe making it brown will be better.

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DonutArnold
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PostPosted: Mon Apr 17, 2017 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

@TAK02: Quite many buildups in RA2/YR look unrealistic, this is just what I thought to be coolest and logical one to make.

@deathreaperz: Possibly... Wink

@Trans_C: Quite many Yuri buildings use gray/metal materials, this is what I thought to fit the most. It's final now. The source is available though, so it's possible to create variations of it.

Here's some progress of the statue, added remap and some damage:



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