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Yuri Statue Head Replacement [RA2/YR]
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Apr 17, 2017 9:27 pm    Post subject:  Yuri Statue Head Replacement [RA2/YR] Reply with quote  Mark this post and the followings unread

This statue head replaces the ugly (af) voxel turret head of the Yuri Statue from the Easter Island mission. And it even has remap, shadow and damage frames! I don't have code, but I hope someone capable would post it here. I won't be releasing the .blend just yet, but will in the future. Smile



The head is based on this concept art:




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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Apr 18, 2017 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

This is awesome! Amazing.
But I have problem

Can someone show me proper coding please?

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Apr 18, 2017 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you change the TurretAnimZAdjust value? It needs to be quite low (the -150 the statue has by default should work) for the turret to render above the main structure art. You also need to get rid of whatever values it had for TurretAnimX/Y, as the new SHP turret is positioned correctly in the art itself.

Turret's art code also should have Layer=ground.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Apr 18, 2017 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Starkku, yeah, TurretAnimZAdjust=150 should work


Head could be little higher, TurretAnimZAdjust=-140 fits little better, but yeah. Thanks for tip

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Apr 18, 2017 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe it needs a little resizing, but it is amazing otherwise. Great work, DonutArnold!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Apr 18, 2017 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've resized the Head to be more in scale to the original Voxel and aligned it as close as possible to how it looked in the old version.

On the codes it should be something like this:

Code:

;; Rules ;;

;;AnimList;;
XXX=CAHEAD
XXX=CAHEADDM

;;Building;;
Turret=yes
TurretAnim=CAHEAD
TurretAnimDamaged=CAHEADDM
TurretAnimIsVoxel=False
TurretAnimX=0
TurretAnimY=0 ;-45
TurretAnimZAdjust=-150

;; Art ;;
[CAHEAD]
Start=0
LoopStart=0
LoopEnd=31
LoopCount=-1
Layer=ground
Shadow=yes

[CAHEADDM]
Start=0
LoopStart=0
LoopEnd=31
LoopCount=-1
Layer=ground
Shadow=yes

PrimaryFireFLH=110,80,600 ;Rough Guess from my tests


The Weapon needs to have Burst=2 as well since it originally only was a single shot. The Laser itself will still get rendered underneath from my experiments when its firing in any directions on the lower areas.



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nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Tue Apr 18, 2017 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had never expected to see this statue in a nice quality.

But you actually did it!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Apr 18, 2017 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Atomic_noodles: How much did you resize it down? Also, thanks for providing code. Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Apr 18, 2017 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's one sweet cranial monstrosity.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Apr 18, 2017 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shrank the Original one on the canvas with Height by 10% and Width by 20%

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Apr 19, 2017 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I do see that the remap alignment got messed up if you were to look upon it closely. But it's barely noticable, maybe some parts of it might end up looking weird in someone else's eye, Sir. Donut, why not resize it using blender? Unless if you know that it would end up with the same result with slightly messed up remap alignments, but overall. I'd take Atomic's version of it (It just needs to be the same color as the Bust's Shoulders!  Sad )

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Apr 19, 2017 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will soon upload this:



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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Apr 19, 2017 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

*speaking in a cracky voice* Perfect!  Very Happy

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Apr 19, 2017 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

NOW I'm scared (more of mr. Donuts than Yuri's explosive mind)

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zlixine_lazytologin
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PostPosted: Mon May 01, 2017 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you up to make a buildup?

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Fri May 12, 2017 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Easter Island Statue (Yuri Bust) is a Tech Defense, not a buildable defense structure...

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat May 13, 2017 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I remeber there being a buildable version of it that had a different base. It shouldn't take you long to replace the original turret with this one

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Apr 16, 2021 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
Will soon upload this:


4 years later...

PS: Sorry, but I wtill want the updated version #Tongue

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Apr 16, 2021 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now the body of it looks too pink...

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NimoStar
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Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Apr 16, 2021 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread


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