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Unused Frontline Chaos models (W3D/max)
Moderators: Generals Moderators, Global Moderators
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Sep 26, 2010 12:07 pm    Post subject:  Unused Frontline Chaos models (W3D/max)
Subject description: Dutchy's being generous again
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As Banshee is hosting a little competition now, I decided to upload some more unused models from my Generals mod. This time it are 4 vehicle models. They vary when it comes to details/polycounts, as they where made over a long time. As with my previous models, they don't have any textures, but they do have bones for weapon launching and damage smoke positions, working turrets, barrels, and remappable areas.
This time I have both the .max as the .w3d files for you guys.
Quick render:

Note: because I had to import them, they are all orange. Look into the source files (.max) for where the remappable areas are

Polycounts:
Flame Tank (most left): 356 polies
Plasma Tank (second from left): 608 polies
Missile Tank: (second from right): 432 polies
Heavy Tank (most right): 540 polies

Haven fun with 'em Wink



Unused FC Assets.rar
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 Filename:  Unused FC Assets.rar
 Filesize:  242.17 KB
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Sep 26, 2010 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah bugger, this was supposed to be posted in the GenDB section. Anyone friendly enough to move it there?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Sep 26, 2010 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Done. Smile

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Sep 26, 2010 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cheers DonutArnold Smile

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue May 09, 2017 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

How to get to texturte them? Is it necessary to open as 3D, or will they accept files placed in the generals folder as textures?

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