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[RA2] Official Bringing Back Cut Content Thread (IMAG HEVY)
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Apr 28, 2017 7:09 pm    Post subject:  [RA2] Official Bringing Back Cut Content Thread (IMAG HEVY)
Subject description: New contents made by me or others ;)
Reply with quote  Mark this post and the followings unread

In this topic, i need some who would work with me, actually i am doing & working on things 'them' myself too, but i might need help at anytime, i should have been good at coding but there are few coding i don't understand

I wanted to link the MMG topic to here: https://ppmforums.com/viewtopic.php?p=554740

Project Progress: 48%
Infantry Progress: 100%
Vehicles Progress: 84%
Structures Porgress: 59%
GUI Porgress: 99%
Coding Progress: 88%

[NOTE: Click spoilers to view any of thing i need help with.]

Error with Mega MCV starting in multiplayer game for specific side:
Spoiler (click here to read it):
The unit tag 'MMCV' cannot start at ANY multiplayer game, although its key 'AllowedToStartInMultiplayer equals yes', it will also work if i removed this one, but why the unit 'MMCV' cannot start?

someone might help me with this:
Code:
; Mobile Construction Vehicle
[MMCV]
UIName=NameMEGA:MMCV
Name=Mega Construction Vehicle
;Image=MCV
Prerequisite=MAWEAP,MAWARF;MADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=MACNST
TechLevel=10
Sight=8
Speed=4
Owner=MegaCountry
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVMegaSelect
VoiceMove=MCVMegaMove
VoiceAttack=MCVMegaMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
OmniCrusher=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher


Error with score screen for specific side.

Spoiler (click here to read it):
Once player finish (win or lose) in multiplayer game like skirmish or online, the game crash at the time the score screen must appear, why does it crash?

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Last edited by PussyPus on Sat May 13, 2017 11:35 pm; edited 1 time in total

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue May 02, 2017 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am not busy that day, but i will be very busy in 2 weeks at least, i need help for the Mega MCV to start in a multiplayer game, although everything is fine, it doesn't start, including the score screen crash when finishing multiplayer game for specific new side i added.

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat May 13, 2017 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

New graphics incoming, they were made months ago, no new things here still, the next things are screen captures.



-p-scrnl.png
 Description:
IMAGE HEAVY
 Filesize:  971.47 KB
 Viewed:  2376 Time(s)

-p-scrnl.png



mgcmpt.png
 Description:
Component Field that it is going to be revealed soon.
 Filesize:  7.53 KB
 Viewed:  2376 Time(s)

mgcmpt.png



4faction_notrevealed0.png
 Description:
Nice try, but it's pretty hard to see the top right logo.
 Filesize:  270.31 KB
 Viewed:  2376 Time(s)

4faction_notrevealed0.png



_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun May 14, 2017 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

If you've found the solution for the MMCV, good.
If not: recheck the Country/Owner of the thing, and MACNST. The unit itself seems fine.
Also: I'm not sure, but isn't DeploySound supposed to be for BuildingTypes only?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon May 15, 2017 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here are the entire thing:

Spoiler (click here to read it):
Code:
[(CENSORED)Country] (of course FourthSide = (CENSORED)Country)
UIName=Name(CENSORED):(CENSORED)Country
Name=(CENSORED)Country
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=FourthSide
SmartAI=yes
;VeteranInfantry=E1
;CostUnitsMult=.85
AI.BaseDefenses=MAKASH,MABEAC,MAUP_MORT ;ARES ONLY
AI.BaseDefenseCounts=32
Sidebar.MixFileIndex=1
Sidebar.YuriFileNames=yes
ToolTipColor=164,210,255
MessageTextColor=250,250,0
DialogBackground.Image=pudlgbgm.shp
DialogBackground.Palette=dialogm.pal
EVA.Tag=FourthSide
MultiplayerScore.Background=mpmscrnl.shp
MultiplayerScore.Palette=mpmscrn.pal
MultiplayerScore.Bars=mpmscrnlbar01.pcx,mpmscrnlbar02.pcx,mpmscrnlbar03.pcx,mpmscrnlbar04.pcx,mpmscrnlbar05.pcx,mpmscrnlbar06.pcx,mpmscrnlbar07.pcx,mpmscrnlbar08.pcx,mpmscrnlbar09.pcx,mpmscrnlbar10.pcx
MenuText.Status=Name(CENSORED):(CENSORED)BriefInMenu
ListIndex=1
RandomSelectionWeight=1
File.Flag=(CENSORED)i.pcx
File.ObserverBackground=obs_(CENSORED)i.pcx
File.ObserverFlag=???i.pcx
File.LoadScreen=ls800???.shp
File.LoadScreenPAL=ls800???.pal
LoadScreenText.Name=Name???:???NameItself
LoadScreenText.SpecialName=Name???:???Shredder
LoadScreenText.Brief=Name???:???ShredderBrief
LoadScreenText.Color=Gold
AI.PowerPlants=MAPOWR
ParaDrop.Types=SIDEWINDER
ParaDrop.Num=4
Crew=SIDEWINDER ;ARES ONLY
Engineer=MENGINEER
Technician=SIDEWINDER
DefaultDisguise=SIDEWINDER
SurvivorDivisor=2
AI.BaseDefenses=MAKASH,MABEAC,MAUP_MORT
AI.BaseDefenseCounts=32
ParaDrop.Types=SIDEWINDER
ParaDrop.Num=4
ParaDrop.Aircraft=PDPLANE
Parachute.Anim=PARACH
Sidebar.MixFileIndex=1
Sidebar.YuriFileNames=yes
ToolTipColor=164,210,255
MessageTextColor=250,250,0
DialogBackground.Image=pudlgbgm.shp
DialogBackground.Palette=dialogm.pal
EVA.Tag=FourthSide
MultiplayerScore.Background=mpmscrnl.shp
MultiplayerScore.Palette=mpmscrn.pal
MultiplayerScore.Bars=mpmscrnlbar01.pcx,mpmscrnlbar02.pcx,mpmscrnlbar03.pcx,mpmscrnlbar04.pcx,mpmscrnlbar05.pcx,mpmscrnlbar06.pcx,mpmscrnlbar07.pcx,mpmscrnlbar08.pcx,mpmscrnlbar09.pcx,mpmscrnlbar10.pcx

; ??? MCV

[MMCV]
UIName=Name???:MMCV
Name=??? Construction Vehicle
;Image=MCV
Prerequisite=MAWEAP,MAWARF;MADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=MACNST
TechLevel=10
Sight=8
Speed=4
Owner=???Country
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCV???Select
VoiceMove=MCV???Move
VoiceAttack=MCV???Move
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
OmniCrusher=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes

; Monlithic construction yard
[MACNST]
UIName=Name???:MACNST
Name=??? Construction Yard
;Image=NACNST
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=MMCV
Sight=10
Owner=???Country
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0   ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no


NOTE: ??? or (CENSORED) is only a censor for being a huge spoiler, it should be revealed after i finish the 1st Yellow Faction mission, their logo will be revealed with the mission location image, including 4 secret units.

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon May 15, 2017 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, that's a lot of Ares in there, so I can't really help...
But try this: recheck the MMCV's and MACNST's owner. Make sure it's the EXACT name as (CENSORED)Country (ctrl+c & ctrl+v helps Smile).
Also: Sidebar.MixFileIndex=1 means this country uses sidec01md.mix, which is A) reserved for Allies (unless you changed that), B) a flag that should be given to SIDES not Countries/Houses (in your case [FourthSide]?Sidebar.MixFileIndex=1, not [???Country]?Sidebar.MixFileIndex=1, among other flags). Recheck http://ares-developers.github.io/Ares-docs/new/sidescountries/
Owner= accepts COUNTRIES, not sides, but judging by the comments, you know that already...

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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