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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Ares Logic Suggestions
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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PussyPus
Stealth Laser Trooper


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Thu May 18, 2017 11:32 am    Post subject:   Ares Logic Suggestions
Subject description: Do we need another mode?
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Hi, it's my first time to start my own topic for suggesting new ares logics, here are what i want to suggest for:

1st: The 'Renegade' Mode, it should have the following content:
1. begin game with mcv, and build buildings, those buildings costs should be cut by 50% in this mode only.
2. force resolution to the lowest (640x480).
3. disallowed map control (mini map active normally but can't control units from there).
4. entire tanya, boris and yuri prime can be built after infiltrating battle labs, depending on what faction you chose.
5. any unit should be followed by the screen like pressing 'F' on any objects, but permanently.
6. you can make a unit or a building to work as AI mode as you desire by adding new control hotkey.

2nd: Logics Not Supported By Ares Yet like:
1. Tunnel Network
2. Movable BuildingType
3. Tertiary Weapon (there are Primary and Secondary i think)
4. BuildingType Deploys into Different Versions & Purposes with a building animation.

They might not be possible but in the future it will.
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Last edited by PussyPus on Thu May 18, 2017 8:09 pm; edited 2 times in total

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NucleiSplitter
Rocket Infantry


Joined: 28 Oct 2016
Location: Metropolitan Manila, Philippines

PostPosted: Thu May 18, 2017 1:12 pm    Post subject: Reply with quote

Tertiary Weapons are possible! But it's pretty complex for newcomers in modding, so you should've just stated a 'Tertiary=' tag, but that is a nice idea though...

Renegade mode? Is that like C&C Renegade in Westwood 2D Engine?
Well, not a bad idea, custom coding is required, I don't see how it's possible in Ares 0.Cp1

Movable BuildingTypes? Why not just create a vehicle that transforms into a building?
(e.g. Slave Miner, except it's artwork is a shp that has 8 facings)

Ever heard of Terrain Expansion?

And one last thing, if this thread is for public opinions...
The Feature I'd really like in RA2/YR, is that the last Death Frame of an infantry would be used if it dies instead of the decaying bones and be kept on the map, but the flame-death and shock-death should be kept so that the normal artwork lf the infantry dosen't necessarily have to be edited, when the infantry died of electricution, it should have the normal flame-death and shock-death and it won't be kept in the map showing it's last frame of death. Basically a Realistic Death using a tag in the [General] section called 'RealisticDeath=' defaults to no
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Starkku
Energy Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu May 18, 2017 2:06 pm    Post subject: Reply with quote

You know you can override the decaying skeletons animations on per infantry basis by listing DeadBodies on InfantryTypes?
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Last edited by Starkku on Thu May 18, 2017 4:54 pm; edited 1 time in total

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chr0nicz420
Cyborg Soldier


Joined: 10 Feb 2016

PostPosted: Thu May 18, 2017 4:46 pm    Post subject: Reply with quote

Even though I believe this idea was rejected before:

- Overlord logic.

And I'll still be wishing for this until this has been implemented.

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TAK02
Rocket Infantry


Joined: 28 Jun 2015
Location: ERROR: This guy is out of this world!

PostPosted: Thu May 18, 2017 5:00 pm    Post subject: Reply with quote

Oh, you mean expandable pop-caps like in SC for the Zerg! Unfortunatly, C&C games that aren't C&C4 or later use a simple principle regarding that: "Can you afford this unit/building?" "Yes." "BUILDING...". So, it's unrecodable hard-coding, really. But if it were possible, it would've been made an option.
Why non-C&C games never used that and instead opted for both an expandable pop-cap AND resource-collection is beyond me.
The closest one could get to your idea is using a collective BuildLimit which applies to all units, but then it wouldn't be expandable without creating replicas of, well, everything, which in turn has its own BuildLimit for those, which may or may not exceed the originals'...
Maybe some combo of both BuildLimit and GroupAs logics?
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PussyPus
Stealth Laser Trooper


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Fri May 19, 2017 6:38 pm    Post subject: Reply with quote

I focus on Renegade Mode, Turtle Mode and Tunnel Network logic.
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temp
Rocket Infantry


Joined: 17 Oct 2015

PostPosted: Fri May 19, 2017 9:27 pm    Post subject: Reply with quote

Ares Devs aren't magicians...

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mevitar
Cyborg Firebomber


Joined: 31 Dec 2010

PostPosted: Fri May 19, 2017 11:38 pm    Post subject: Reply with quote

Alex' work isn't about implement gamemodes. Its about giving new tools so modders can create gamemodes themselves.

This Renegade Mode you mention is a game mode, not a tool. So i can already tell you that it won't happen.

Or, actually, it might happen, but only if you make it yourself. YR+Ares already provides plenty of tools to have such mode created.

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PussyPus
Stealth Laser Trooper


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Sat May 20, 2017 1:00 am    Post subject: Reply with quote

temp wrote:
Ares Devs aren't magicians...


Temp's comeback!  Surprised
_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

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temp
Rocket Infantry


Joined: 17 Oct 2015

PostPosted: Sat May 20, 2017 11:40 am    Post subject: Reply with quote

PussyPus wrote:
temp wrote:
Ares Devs aren't magicians...


Temp's comeback!  Surprised


I am Zlixine.

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PussyPus
Stealth Laser Trooper


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Tue May 23, 2017 8:59 pm    Post subject: Reply with quote

temp wrote:
PussyPus wrote:
temp wrote:
Ares Devs aren't magicians...


Temp's comeback!  Surprised


I am Zlixine.


I know already, more things happened and you missed them since you were inactive, so i think you are back for your mod right?
_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

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temp
Rocket Infantry


Joined: 17 Oct 2015

PostPosted: Fri May 26, 2017 11:18 pm    Post subject: Reply with quote

PussyPus wrote:
temp wrote:
PussyPus wrote:
temp wrote:
Ares Devs aren't magicians...


Temp's comeback!  Surprised


I am Zlixine.


I know already, more things happened and you missed them since you were inactive, so i think you are back for your mod right?


Nope.

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