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Nuclei's War Factory
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NucleiSplitter
Rocket Infantry


Joined: 28 Oct 2016
Location: Metropolitan Manila, Philippines

PostPosted: Mon May 15, 2017 12:48 pm    Post subject:   Nuclei's War Factory
Subject description: My Mod's Voxel Thread, and some voxels for nlspeed's mod
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Hello to all, I am NucleiSplitter, I joined last year in November, back then I had not much Voxelling Skill. But now I took practice, got used to it, and I made this thread to show it all off!  Smile

EDIT: I will be releasing a Mod called Psychic Dominion or something, but I won't talk about it too much yet, nope I'm not making it a Public Project Announcement yet due to the lack of time, watch out for it, and I require a Good Mapper, and a Good Mission Scripter because I have no skill in Mapping Very Happy, but I'll show off the mod's progression for graphics first, due to it on a Recruitment Phase, PM me if you're interested, but PM me around August due to school time, and don't worry nlspeed, I'll bring ya the voxels I promised!

Below are photos of my Flak-Track:


Flak-Track_In-game.png
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Flak-Track_In-game.png



htk_000.gif
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htk_000.gif



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Last edited by NucleiSplitter on Wed May 24, 2017 1:58 pm; edited 2 times in total

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Mon May 15, 2017 1:09 pm    Post subject: Reply with quote

Now that's a Flak Truck cleanup I like! (NeoHB, see, that's how you do it!)

Promising start, so to say. I'm not quite sure on the rectangle in the front midwheel (IMO you shoulda shade off the corners with a color between the wheel and the mid you picked) and you still need to pickup skills regarding shading, but it is a very good cleanup as your first publicly shown voxel.

If you intend to keep this style, try to look at Jem/AtomicNoodles's voxels, those are quite similar.
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nlspeed
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Joined: 26 Dec 2016

PostPosted: Mon May 15, 2017 1:23 pm    Post subject: Reply with quote

This is quite nice indeed! It looks better than the rather messy product Westwood created!

The sides might have a bit more detail; I assume the west facing one is your desired result, but it doesn't translate well to the others; the north-west and south-east ones in particular look a bit bad, and the east facing one also has a tiny problem. Would simply making the windows slightly smaller work? Or perhaps by adding a border around them, in a colour between the window-black and surface-beige colour? Or both, perhaps.

You could also try slightly increasing the front window in height?

And perhaps add a slightly darker dot in the middle of every wheel?

The front of the south-east one looks very nice, but it looks less nice on the south-west one. I suppose that can't be helped though, unless making the grey slightly darker would work?

Generally, I would try to find a way to add a bit more detail without compromising the smoothness of your voxel, if that makes sense (probably by increasing the contrast of various things, either by slightly increasing their size or by making the colours just a bit more contrasting, as I said). I really like it though!

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NucleiSplitter
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Joined: 28 Oct 2016
Location: Metropolitan Manila, Philippines

PostPosted: Mon May 15, 2017 2:04 pm    Post subject: Reply with quote

Oh, I forgot to mention that I didn't update the ingame shot cuz I'm too lazy Razz
If I make it more brighter, then it would end up too bright in-game, just like Stock WW ones...
And I do intend to go with Jem's style of Voxelling, his style is much like WW's but fixed and better...

Oh, and I also forgot to post this Lasher Tank of mine:
I'd say that In-game, it's not really that bad in-game, compare it to Jem's! I barely stand a chance against his! Laughing


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Lasher_Tank_In-game.png
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deathreaperz
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Joined: 20 May 2013
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PostPosted: Mon May 15, 2017 5:07 pm    Post subject: Reply with quote

Nice work!
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PussyPus
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PostPosted: Mon May 15, 2017 6:12 pm    Post subject: Reply with quote

O_o Nice job!
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TAK02
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Joined: 28 Jun 2015
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PostPosted: Mon May 15, 2017 6:26 pm    Post subject: Reply with quote

Any chance of uploading these?
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NucleiSplitter
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Joined: 28 Oct 2016
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PostPosted: Mon May 15, 2017 10:01 pm    Post subject: Reply with quote

Sure, once I get to make original voxels (Not using other voxels as a base, like using WW's Flak-Track as a base...) yeah, I don't see why not! Smile
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TAK02
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PostPosted: Tue May 16, 2017 5:34 am    Post subject: Reply with quote

Goody!
I have a request regading the HTK tho: Could you include the barrel WW's version had as well? It could be used for the FLH of, say, an AG-minigun, while the tilted turret is for its AA-gun... (IMHO)
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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Tue May 16, 2017 8:09 am    Post subject: Reply with quote

That is its WW Version. Most people just add in a HMG to make it's Anti-Ground Weapon different and they base it on the Concept Art one.
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TAK02
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PostPosted: Tue May 16, 2017 10:41 am    Post subject: Reply with quote

I remember the HTK having body, turret, barrel... And I don't see the barrel in the preview...
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Atomic_Noodles
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PostPosted: Tue May 16, 2017 1:22 pm    Post subject: Reply with quote

I don't think the barrel is ever used at all in vanilla. Plus I think that might have been leftover from the beta.
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Volgin
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Joined: 07 Mar 2009

PostPosted: Tue May 16, 2017 2:02 pm    Post subject: Reply with quote

It has no barrel. The light tank barrel you see in the game is from the old allied Light Tank that was cut before release.
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nlspeed
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Joined: 26 Dec 2016

PostPosted: Tue May 16, 2017 3:20 pm    Post subject: Reply with quote

Volgin wrote:
It has no barrel. The light tank barrel you see in the game is from the old allied Light Tank that was cut before release.

That is true for the Lasher, yes. They are speaking about the Flak Track (HTK), to my knowledge. Which does in fact have a barrel, in local.mix:
Spoiler (click here to read it):

As you can see, Atomic_Noodles is probably correct; in practice, this barrel seems useless, and might well be a leftover from a beta or such.

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Tue May 16, 2017 3:44 pm    Post subject: Reply with quote

Just checked it again and while it does show in-game it looks misplaced and residual. If anything you are better off changing it to suit your mod (I.E: HMGs or adding in a dummy voxel entry for it.)
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NucleiSplitter
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Joined: 28 Oct 2016
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PostPosted: Wed May 17, 2017 7:59 am    Post subject: Reply with quote

Instead of HMGs, why not use the Flak-Cannon (of the Flak-Track) to become a long range Non-explosive mortar, and still needs Flak Shells for ammunition. Having Anti-infantry weapons on early access units (T1 units) is a bit too O.P. if you'd ask my way of Balancing YR  Very Happy
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TAK02
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PostPosted: Wed May 17, 2017 10:20 am    Post subject: Reply with quote

Well, MO added the HTK's HMG... But I never thought of giving it a mortar! Smile
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NucleiSplitter
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Joined: 28 Oct 2016
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PostPosted: Fri May 19, 2017 11:33 am    Post subject: Reply with quote

More Voxels Remade!!
That Destroyer I edited, IDK who made it first, but it's Osprey was from Jem...
I'm pretty sure I beaten G-E's Construction Excavator Remake Laughing

The Firetruck and the Excavator's are original...


destroyer_001.gif
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Allied Destroyer, might end up in my Public Voxel Pack Release...
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ftrk_000.gif
 Description:
Firetruck, I used Remap Colors, I think 'Remapabble=no' tag should work...
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ftrk_000.gif



cona_000.gif
 Description:
Construction Excavator
 Filesize:  777.55 KB
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Last edited by NucleiSplitter on Fri May 19, 2017 11:37 am; edited 1 time in total

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BySc
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Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Fri May 19, 2017 11:37 am    Post subject: Reply with quote

Looks good.
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NucleiSplitter
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Joined: 28 Oct 2016
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PostPosted: Fri May 19, 2017 11:47 am    Post subject: Reply with quote

Eh, maybe the Destroyer won't get released, it's too unfinished...
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MustaphaTR
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Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Fri May 19, 2017 1:28 pm    Post subject: Reply with quote

NucleiSplitter wrote:
I think 'Remapabble=no' tag should work...


IIRC Remapable= tag doesn't work on RA2, but not sure.

*checks modenc*

Yup.

ModEnc wrote:
Remapable has no effect in either Red Alert 2 or Yuri's Revenge (as demonstrated by its inclusion in the Tesla Coil's art entry). It is always treated as if it is set to "yes". This is most likely just a simplification of logic; if something doesn't use remapping, it just won't use the remap colors.

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nlspeed
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Joined: 26 Dec 2016

PostPosted: Fri May 19, 2017 2:34 pm    Post subject: Reply with quote

NucleiSplitter wrote:
Eh, maybe the Destroyer won't get released, it's too unfinished...

Truly? It looks quite awesome to me, based on the .gif (I assume?) you put here! I don't really know how much it differs from the actual Destroyer, but still, it seems to be of good quality. Smile

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NucleiSplitter
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Joined: 28 Oct 2016
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PostPosted: Fri May 19, 2017 2:37 pm    Post subject: Reply with quote

...okay, then I'll ask, do voxels only use a specific palette? (unittem.pal?)

And, nlspeed, thanks for the support, I was thinking of adding that to a future Voxel Pack of mine, but I think I borrowed too much (from that guy who made the voxel base, and A_N who made the Osprey), I'll try to improve the turret, if I fail, I'll just make it into a Battleship, with rotating turrets. I'll try to finish it, at the very least...
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4StarGeneral
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PostPosted: Fri May 19, 2017 3:56 pm    Post subject: Reply with quote

NucleiSplitter wrote:
...okay, then I'll ask, do voxels only use a specific palette? (unittem.pal?)


Yes, voxels can only have one palette and unittem is the default one (essentially).
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NucleiSplitter
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Joined: 28 Oct 2016
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PostPosted: Sat May 20, 2017 2:06 am    Post subject: Reply with quote

Thanks for the Answer, but what do you mean by "Essentialy"?
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4StarGeneral
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PostPosted: Sat May 20, 2017 2:58 am    Post subject: Reply with quote

NucleiSplitter wrote:
Thanks for the Answer, but what do you mean by "Essentialy"?


Essentially, as in: It uses a .vpl including a lighting profile and palette IIRC, in which the palette isn't exactly the same as unittem and it's 8-bit instead of the usual 6-bit. But disregarding all that, the colors are similar enough.
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Deformat
Defense Minister


Joined: 17 Sep 2007
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PostPosted: Sat May 20, 2017 9:21 am    Post subject: Reply with quote

Put them in-game and let us see them there :3

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G-E
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Joined: 09 Feb 2015

PostPosted: Sat May 20, 2017 9:36 am    Post subject: Reply with quote

Having changed the vpl not just to suit the new palette (colour locations are different) but also in lighting intensity, means my voxels render differently in game. So even where I may use the same exact tonal ranges for a voxel, I have to paint them differently to take advantage of the new lighting versus RA2's vpl...

Once you start messing with palettes, you have to learn all new tricks Smile


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NucleiSplitter
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Joined: 28 Oct 2016
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PostPosted: Sat May 20, 2017 9:46 am    Post subject: Reply with quote

Oh, how did you replace the vpl for the viewer? Anyway, beside that, do the No-unlight colors work? I tested them in-game, and it ended up being pink for some reason Confused

And, what specific palettes do RA2 infantry use? All Theater palettes?
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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Sat May 20, 2017 11:25 am    Post subject: Reply with quote

NucleiSplitter wrote:
Instead of HMGs, why not use the Flak-Cannon (of the Flak-Track) to become a long range Non-explosive mortar, and still needs Flak Shells for ammunition. Having Anti-infantry weapons on early access units (T1 units) is a bit too O.P. if you'd ask my way of Balancing YR  Very Happy


The Flak Track already had Anti-Infantry Damage in Vanilla. That was the weird thing with Flak Weapons in Vanilla they were supposedly effective against Infantry and Aircraft only. I liked MO's and RA3's approach where Flak Weapons are mainly Anti-Armor/Anti-Air. So at its core the Flak Track just got an aesthetic update on its Anti-Ground Weapon. It still used the Flak Cannon when attacking Air Units.
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Prodigal Providence
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Joined: 14 Jul 2015
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PostPosted: Sat May 20, 2017 1:26 pm    Post subject: Reply with quote

Truth be told, both the vanilla Flak Track and the Sea Scorpion's weapons look like mortars in my view.

That was a good suggestion, Nuclei. In fact, here's my take on them:


In my personal mod, I changed their weapons into the real thing -- both Soviet units wield medium automortars that fire five shells before reloading for about five seconds.

I based it off the 82mm Vasilyek automortar. Strong against infantry, mediocre against buildings and useless against armor.

I kinda planned both the Sea Scorpion and the Flak Track as low-tier artillery units that can deal with soft targets like infantry and light vehicles.

As for air units they use stronger Flak rounds with bigger smokepuffs, as the Allied aircraft and helicopters are quite durable in my mod.


I also liked MO's flak-n-MG weaponset for the Tigr and the Halftrack, but I decided that I would not imitate it. I like my weapons unique.
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NucleiSplitter
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Joined: 28 Oct 2016
Location: Metropolitan Manila, Philippines

PostPosted: Sat May 20, 2017 3:44 pm    Post subject: Reply with quote

Atomic_Noodles wrote:
NucleiSplitter wrote:
Instead of HMGs, why not use the Flak-Cannon (of the Flak-Track) to become a long range Non-explosive mortar, and still needs Flak Shells for ammunition. Having Anti-infantry weapons on early access units (T1 units) is a bit too O.P. if you'd ask my way of Balancing YR  Very Happy


The Flak Track already had Anti-Infantry Damage in Vanilla. That was the weird thing with Flak Weapons in Vanilla they were supposedly effective against Infantry and Aircraft only. I liked MO's and RA3's approach where Flak Weapons are mainly Anti-Armor/Anti-Air. So at its core the Flak Track just got an aesthetic update on its Anti-Ground Weapon. It still used the Flak Cannon when attacking Air Units.


Well, Flak Shells are really damaging to infantry IRL, and the mortar I meant has MinimumRange, so that it'll need to back off before attacking Laughing, that would balance the damage advantage by running away, and hopefully fall into a trap, due to it's stupid Pathfinding, by selecting routes that DIDN'T have a trap...
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Sat May 20, 2017 9:40 pm    Post subject: Reply with quote

NucleiSplitter wrote:
More Voxels Remade!!
That Destroyer I edited, IDK who made it first, but it's Osprey was from Jem...
I'm pretty sure I beaten G-E's Construction Excavator Remake Laughing

The Firetruck and the Excavator's are original...


That's Orac's destroyer from https://ppmforums.com/viewtopic.php?t=30971. The rest look good regardless. I like that firetruck.
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Atomic_Noodles
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PostPosted: Sun May 21, 2017 1:23 am    Post subject: Reply with quote

Eh its all up to player design. I intended them to be Anti-Armor/Anti-Building anyway as its provides the Soviets also their means to combat bases in naval combat. The Sea Scorpion would have fulfilled the same role of Destroyers in terms of fighting against Ground Targets. And Flak Weapons in my mod are still the same somewhat in design where they fire slower but deal more damage (due to splash).

Hrmmm when did I release a Osprey Voxel?

Also if you haven't noticed yet the Flak Weapons on the bigger units in MO are more like Auto-Cannons instead of the bulky giant ones in the vanilla. (They were remnants from beta when the Flak Cannon was supposed to be Allied - Refer to the almost same style as the Grand Cannon, Yellow Rivets on the base and the Statue of Liberty Picture)
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NucleiSplitter
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PostPosted: Sun May 21, 2017 5:31 am    Post subject: Reply with quote

It's your Cleaned up Osprey, from Build/Version 1 of CW... (Definitely not going to release it anytime soon...
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NucleiSplitter
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PostPosted: Wed May 24, 2017 11:34 am    Post subject: Reply with quote

Progress will be slow as I try to get ready for High School, but here is a remade, probably still heck a ton boxy, Double Decker London Bus...

The damn Tires are terrible, I know...


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PussyPus
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Joined: 14 Jul 2015
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PostPosted: Thu May 25, 2017 8:01 pm    Post subject: Reply with quote

NucleiSplitter wrote:
Progress will be slow as I try to get ready for High School, but here is a remade, probably still heck a ton boxy, Double Decker London Bus...

The damn Tires are terrible, I know...


This voxel reminds me of Midtown Madness's bus.
https://i.ytimg.com/vi/h2RfV1ermSQ/maxresdefault.jpg
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NucleiSplitter
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Joined: 28 Oct 2016
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PostPosted: Yesterday, at 1:43 am    Post subject: Reply with quote

Well, I did base it slightly with a real London Double Decker Bus, it took me a few hours for the recolor, and the red is different because I changed the pallete a bit...
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Graion Dilach
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PostPosted: Yesterday, at 5:00 am    Post subject: Reply with quote

The detail level is weird especially with the back door. The bottom should be elevated with a layer, this would stuck on the first bump as-is.

The wheels actually aren't bad. The end result might be a bit small for RA2 as-is though.

This suffers mostly due to the lack of shading though.
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NucleiSplitter
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PostPosted: Yesterday, at 10:37 am    Post subject: Reply with quote

Okay, thanks Graion, I'll fix it later...

Anyway, I have something I've been working on  Cool

It uses Turret offset, so don't mind the 3D preview, I was too lazy Razz


trike_000.gif
 Description:
Lazy 'ol me, I didn't fix it properly...
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Mwahahaha_.png
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Maybe no one tried to do it yet...
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PussyPus
Stealth Laser Trooper


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Yesterday, at 12:15 pm    Post subject: Reply with quote

MadHQ's buggy turret and mevitar's trike body.
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NucleiSplitter
Rocket Infantry


Joined: 28 Oct 2016
Location: Metropolitan Manila, Philippines

PostPosted: Yesterday, at 1:02 pm    Post subject: Reply with quote

That's pretty much the whole combination of M.O.'s Speeder Trike, I'll use 'em in my mod as Scatter Trike, at least it wasn't ripped Laughing
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PussyPus
Stealth Laser Trooper


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Yesterday, at 8:54 pm    Post subject: Reply with quote

NucleiSplitter wrote:
That's pretty much the whole combination of M.O.'s Speeder Trike, I'll use 'em in my mod as Scatter Trike, at least it wasn't ripped Laughing


scatter trike? name it scatter tri-buggy at least  Razz
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