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How to use other Ammo pip graphics in pips2.shp
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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Mon May 22, 2017 4:25 am    Post subject:  How to use other Ammo pip graphics in pips2.shp
Subject description: i found them a few months after starting to mod YR...
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IDK how, but Pipscale=Ammo is just going to select the Green Default ammo graphic...
I don't want to mess around with the graphics, they're already fine, but how do I select a specific ammo pip?

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon May 22, 2017 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread


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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Mon May 22, 2017 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the link Graion! Now I know how the Mentalmeisters did it Laughing
I should really read more on ModEnc though...

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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