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How on earth do I enable RMG?!!
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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed May 24, 2017 8:06 am    Post subject:  How on earth do I enable RMG?!!
Subject description: I'm trying it out, I'm on Ares 0.Cp1, there's no explaination in documents...
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I don't know why I can't enable it, is it a tag in the [General] section of rulesmd.ini? There's currently no explaination for it in ModEnc, so I'm asking here, by the way, this is for RA2/YR

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed May 24, 2017 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

...And RMG stands for what, exactly?

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed May 24, 2017 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

RMG stands for Random Map Generator...

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed May 24, 2017 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

You mean being unable to generate random maps for specific game modes or theaters, correct?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed May 24, 2017 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm trying to enable it, and I already did the fix Area needs on rmgmd.ini...

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed May 24, 2017 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whether or not a game-mode map can be randomly generated is set by mpmodes(md).ini.
Code:
[Battle]
1=GUI:Battle, STT:ModeBattle, MPBattleMD.ini, standard, true

The 'true' at the end specfies if random generation is alllowed for the mode/changes read from MPBattle.ini.
For new modes you'll need to, for example, do this:
Code:

10=GUI:CrateWar, STT:ModeCrateWar, MPCrateWar.ini, standard, true
11=GUI:NukeWar, STT:ModeNukeWar, MPNukeWar.ini, standard, true

Basically, 'NukeWar' and 'CrateWar' can get random-maps.
GUI:XXX, states the mode's displayed name.
STT:XXX, the description seen at the bottom.
standard' is the 'map-filter', one among many, auto-applied by FA2, not too sure how this one works tho.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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