Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 11:20 am
All times are UTC + 0
Fission's Art Pile
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 5 [219 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: 1, 2, 3, 4, 5 Next
Author Message
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Mon May 15, 2017 12:48 pm    Post subject:  Fission's Art Pile
Subject description: Just for people to give me good criticism.
Reply with quote  Mark this post and the followings unread

Hello to all, I am NucleiSplitter, I joined last year in October, back then I had not much Voxelling Skill. But now I took practice, got used to it, and I made this thread to show it all off!  Smile

November 25, 2017 EDIT: I'm a voxeller for my own mod and DR's YR:NW. I don't care what most people say about YR:NW, it's a mod with potential.

Below are photos of my (Old) Flak-Track:



Flak-Track_In-game.png
 Description:
 Filesize:  58.84 KB
 Viewed:  12946 Time(s)

Flak-Track_In-game.png



htk_000.gif
 Description:
 Filesize:  1013.93 KB
 Viewed:  12946 Time(s)

htk_000.gif



_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Last edited by NucleiSplitter on Sat Nov 25, 2017 4:09 am; edited 9 times in total

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon May 15, 2017 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now that's a Flak Truck cleanup I like! (NeoHB, see, that's how you do it!)

Promising start, so to say. I'm not quite sure on the rectangle in the front midwheel (IMO you shoulda shade off the corners with a color between the wheel and the mid you picked) and you still need to pickup skills regarding shading, but it is a very good cleanup as your first publicly shown voxel.

If you intend to keep this style, try to look at Jem/AtomicNoodles's voxels, those are quite similar.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Mon May 15, 2017 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is quite nice indeed! It looks better than the rather messy product Westwood created!

The sides might have a bit more detail; I assume the west facing one is your desired result, but it doesn't translate well to the others; the north-west and south-east ones in particular look a bit bad, and the east facing one also has a tiny problem. Would simply making the windows slightly smaller work? Or perhaps by adding a border around them, in a colour between the window-black and surface-beige colour? Or both, perhaps.

You could also try slightly increasing the front window in height?

And perhaps add a slightly darker dot in the middle of every wheel?

The front of the south-east one looks very nice, but it looks less nice on the south-west one. I suppose that can't be helped though, unless making the grey slightly darker would work?

Generally, I would try to find a way to add a bit more detail without compromising the smoothness of your voxel, if that makes sense (probably by increasing the contrast of various things, either by slightly increasing their size or by making the colours just a bit more contrasting, as I said). I really like it though!

Back to top
View user's profile Send private message
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Mon May 15, 2017 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I forgot to mention that I didn't update the ingame shot cuz I'm too lazy Razz
If I make it more brighter, then it would end up too bright in-game, just like Stock WW ones...
And I do intend to go with Jem's style of Voxelling, his style is much like WW's but fixed and better...

Oh, and I also forgot to post this Lasher Tank of mine:
I'd say that In-game, it's not really that bad in-game, compare it to Jem's! I barely stand a chance against his! Laughing



ltnk_000.gif
 Description:
 Filesize:  1.1 MB
 Viewed:  12920 Time(s)

ltnk_000.gif



Lasher_Tank_In-game.png
 Description:
 Filesize:  46.02 KB
 Viewed:  12920 Time(s)

Lasher_Tank_In-game.png



_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon May 15, 2017 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work!

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon May 15, 2017 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

O_o Nice job!

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message ModDB Profile ID Skype Account
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon May 15, 2017 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any chance of uploading these?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Mon May 15, 2017 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sure, once I get to make original voxels (Not using other voxels as a base, like using WW's Flak-Track as a base...) yeah, I don't see why not! Smile

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue May 16, 2017 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Goody!
I have a request regading the HTK tho: Could you include the barrel WW's version had as well? It could be used for the FLH of, say, an AG-minigun, while the tilted turret is for its AA-gun... (IMHO)

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 16, 2017 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

That is its WW Version. Most people just add in a HMG to make it's Anti-Ground Weapon different and they base it on the Concept Art one.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue May 16, 2017 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I remember the HTK having body, turret, barrel... And I don't see the barrel in the preview...

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 16, 2017 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think the barrel is ever used at all in vanilla. Plus I think that might have been leftover from the beta.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue May 16, 2017 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

It has no barrel. The light tank barrel you see in the game is from the old allied Light Tank that was cut before release.

_________________
Victory!

Back to top
View user's profile Send private message
nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Tue May 16, 2017 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
It has no barrel. The light tank barrel you see in the game is from the old allied Light Tank that was cut before release.

That is true for the Lasher, yes. They are speaking about the Flak Track (HTK), to my knowledge. Which does in fact have a barrel, in local.mix:
Spoiler (click here to read it):

As you can see, Atomic_Noodles is probably correct; in practice, this barrel seems useless, and might well be a leftover from a beta or such.

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 16, 2017 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just checked it again and while it does show in-game it looks misplaced and residual. If anything you are better off changing it to suit your mod (I.E: HMGs or adding in a dummy voxel entry for it.)

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed May 17, 2017 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Instead of HMGs, why not use the Flak-Cannon (of the Flak-Track) to become a long range Non-explosive mortar, and still needs Flak Shells for ammunition. Having Anti-infantry weapons on early access units (T1 units) is a bit too O.P. if you'd ask my way of Balancing YR  Very Happy

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed May 17, 2017 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, MO added the HTK's HMG... But I never thought of giving it a mortar! Smile

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Fri May 19, 2017 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

More Voxels Remade!!
That Destroyer I edited, IDK who made it first, but it's Osprey was from Jem...
I'm pretty sure I beaten G-E's Construction Excavator Remake Laughing

The Firetruck and the Excavator's are original...



destroyer_001.gif
 Description:
Allied Destroyer, might end up in my Public Voxel Pack Release...
 Filesize:  1.67 MB
 Viewed:  12622 Time(s)

destroyer_001.gif



ftrk_000.gif
 Description:
Firetruck, I used Remap Colors, I think 'Remapabble=no' tag should work...
 Filesize:  1.04 MB
 Viewed:  12622 Time(s)

ftrk_000.gif



cona_000.gif
 Description:
Construction Excavator
 Filesize:  777.55 KB
 Viewed:  12622 Time(s)

cona_000.gif



_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Last edited by NucleiSplitter on Fri May 19, 2017 11:37 am; edited 1 time in total

Back to top
View user's profile Send private message
BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Fri May 19, 2017 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good.

_________________

Back to top
View user's profile Send private message ModDB Profile ID
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Fri May 19, 2017 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Eh, maybe the Destroyer won't get released, it's too unfinished...

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Fri May 19, 2017 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
I think 'Remapabble=no' tag should work...


IIRC Remapable= tag doesn't work on RA2, but not sure.

*checks modenc*

Yup.

ModEnc wrote:
Remapable has no effect in either Red Alert 2 or Yuri's Revenge (as demonstrated by its inclusion in the Tesla Coil's art entry). It is always treated as if it is set to "yes". This is most likely just a simplification of logic; if something doesn't use remapping, it just won't use the remap colors.

_________________
CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

Back to top
View user's profile Send private message
nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Fri May 19, 2017 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
Eh, maybe the Destroyer won't get released, it's too unfinished...

Truly? It looks quite awesome to me, based on the .gif (I assume?) you put here! I don't really know how much it differs from the actual Destroyer, but still, it seems to be of good quality. Smile

Back to top
View user's profile Send private message
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Fri May 19, 2017 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

...okay, then I'll ask, do voxels only use a specific palette? (unittem.pal?)

And, nlspeed, thanks for the support, I was thinking of adding that to a future Voxel Pack of mine, but I think I borrowed too much (from that guy who made the voxel base, and A_N who made the Osprey), I'll try to improve the turret, if I fail, I'll just make it into a Battleship, with rotating turrets. I'll try to finish it, at the very least...

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri May 19, 2017 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
...okay, then I'll ask, do voxels only use a specific palette? (unittem.pal?)


Yes, voxels can only have one palette and unittem is the default one (essentially).

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sat May 20, 2017 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the Answer, but what do you mean by "Essentialy"?

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat May 20, 2017 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
Thanks for the Answer, but what do you mean by "Essentialy"?


Essentially, as in: It uses a .vpl including a lighting profile and palette IIRC, in which the palette isn't exactly the same as unittem and it's 8-bit instead of the usual 6-bit. But disregarding all that, the colors are similar enough.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat May 20, 2017 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Put them in-game and let us see them there :3

Back to top
View user's profile Send private message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat May 20, 2017 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Having changed the vpl not just to suit the new palette (colour locations are different) but also in lighting intensity, means my voxels render differently in game. So even where I may use the same exact tonal ranges for a voxel, I have to paint them differently to take advantage of the new lighting versus RA2's vpl...

Once you start messing with palettes, you have to learn all new tricks Smile



diffie.jpg
 Description:
 Filesize:  71.68 KB
 Viewed:  12520 Time(s)

diffie.jpg



_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sat May 20, 2017 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, how did you replace the vpl for the viewer? Anyway, beside that, do the No-unlight colors work? I tested them in-game, and it ended up being pink for some reason Confused

And, what specific palettes do RA2 infantry use? All Theater palettes?

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat May 20, 2017 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
Instead of HMGs, why not use the Flak-Cannon (of the Flak-Track) to become a long range Non-explosive mortar, and still needs Flak Shells for ammunition. Having Anti-infantry weapons on early access units (T1 units) is a bit too O.P. if you'd ask my way of Balancing YR  Very Happy


The Flak Track already had Anti-Infantry Damage in Vanilla. That was the weird thing with Flak Weapons in Vanilla they were supposedly effective against Infantry and Aircraft only. I liked MO's and RA3's approach where Flak Weapons are mainly Anti-Armor/Anti-Air. So at its core the Flak Track just got an aesthetic update on its Anti-Ground Weapon. It still used the Flak Cannon when attacking Air Units.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Prodigal Providence
Medic


Joined: 14 Jul 2015
Location: Philippines

PostPosted: Sat May 20, 2017 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Truth be told, both the vanilla Flak Track and the Sea Scorpion's weapons look like mortars in my view.

That was a good suggestion, Nuclei. In fact, here's my take on them:


In my personal mod, I changed their weapons into the real thing -- both Soviet units wield medium automortars that fire five shells before reloading for about five seconds.

I based it off the 82mm Vasilyek automortar. Strong against infantry, mediocre against buildings and useless against armor.

I kinda planned both the Sea Scorpion and the Flak Track as low-tier artillery units that can deal with soft targets like infantry and light vehicles.

As for air units they use stronger Flak rounds with bigger smokepuffs, as the Allied aircraft and helicopters are quite durable in my mod.


I also liked MO's flak-n-MG weaponset for the Tigr and the Halftrack, but I decided that I would not imitate it. I like my weapons unique.

_________________
"You call THAT armor?" - German Tank Destroyer

A lover of large tank battles. Nothing satisfies me better than many tanks brawlin'.

Back to top
View user's profile Send private message
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sat May 20, 2017 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
NucleiSplitter wrote:
Instead of HMGs, why not use the Flak-Cannon (of the Flak-Track) to become a long range Non-explosive mortar, and still needs Flak Shells for ammunition. Having Anti-infantry weapons on early access units (T1 units) is a bit too O.P. if you'd ask my way of Balancing YR  Very Happy


The Flak Track already had Anti-Infantry Damage in Vanilla. That was the weird thing with Flak Weapons in Vanilla they were supposedly effective against Infantry and Aircraft only. I liked MO's and RA3's approach where Flak Weapons are mainly Anti-Armor/Anti-Air. So at its core the Flak Track just got an aesthetic update on its Anti-Ground Weapon. It still used the Flak Cannon when attacking Air Units.


Well, Flak Shells are really damaging to infantry IRL, and the mortar I meant has MinimumRange, so that it'll need to back off before attacking Laughing, that would balance the damage advantage by running away, and hopefully fall into a trap, due to it's stupid Pathfinding, by selecting routes that DIDN'T have a trap...

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 20, 2017 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
More Voxels Remade!!
That Destroyer I edited, IDK who made it first, but it's Osprey was from Jem...
I'm pretty sure I beaten G-E's Construction Excavator Remake Laughing

The Firetruck and the Excavator's are original...


That's Orac's destroyer from https://ppmforums.com/viewtopic.php?t=30971. The rest look good regardless. I like that firetruck.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun May 21, 2017 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Eh its all up to player design. I intended them to be Anti-Armor/Anti-Building anyway as its provides the Soviets also their means to combat bases in naval combat. The Sea Scorpion would have fulfilled the same role of Destroyers in terms of fighting against Ground Targets. And Flak Weapons in my mod are still the same somewhat in design where they fire slower but deal more damage (due to splash).

Hrmmm when did I release a Osprey Voxel?

Also if you haven't noticed yet the Flak Weapons on the bigger units in MO are more like Auto-Cannons instead of the bulky giant ones in the vanilla. (They were remnants from beta when the Flak Cannon was supposed to be Allied - Refer to the almost same style as the Grand Cannon, Yellow Rivets on the base and the Statue of Liberty Picture)

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sun May 21, 2017 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

It's your Cleaned up Osprey, from Build/Version 1 of CW... (Definitely not going to release it anytime soon...

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed May 24, 2017 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Progress will be slow as I try to get ready for High School, but here is a remade, probably still heck a ton boxy, Double Decker London Bus...

The damn Tires are terrible, I know...



ddbx_000.gif
 Description:
 Filesize:  945.61 KB
 Viewed:  12297 Time(s)

ddbx_000.gif



_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu May 25, 2017 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
Progress will be slow as I try to get ready for High School, but here is a remade, probably still heck a ton boxy, Double Decker London Bus...

The damn Tires are terrible, I know...


This voxel reminds me of Midtown Madness's bus.
https://i.ytimg.com/vi/h2RfV1ermSQ/maxresdefault.jpg

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message ModDB Profile ID Skype Account
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Fri May 26, 2017 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I did base it slightly with a real London Double Decker Bus, it took me a few hours for the recolor, and the red is different because I changed the pallete a bit...

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri May 26, 2017 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

The detail level is weird especially with the back door. The bottom should be elevated with a layer, this would stuck on the first bump as-is.

The wheels actually aren't bad. The end result might be a bit small for RA2 as-is though.

This suffers mostly due to the lack of shading though.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Fri May 26, 2017 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay, thanks Graion, I'll fix it later...

Anyway, I have something I've been working on  Cool

It uses Turret offset, so don't mind the 3D preview, I was too lazy Razz



trike_000.gif
 Description:
Lazy 'ol me, I didn't fix it properly...
 Filesize:  790.75 KB
 Viewed:  12197 Time(s)

trike_000.gif



Mwahahaha_.png
 Description:
Maybe no one tried to do it yet...
 Filesize:  116.75 KB
 Viewed:  12197 Time(s)

Mwahahaha_.png



_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri May 26, 2017 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ's buggy turret and mevitar's trike body.

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message ModDB Profile ID Skype Account
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Fri May 26, 2017 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's pretty much the whole combination of M.O.'s Speeder Trike, I'll use 'em in my mod as Scatter Trike, at least it wasn't ripped Laughing

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri May 26, 2017 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
That's pretty much the whole combination of M.O.'s Speeder Trike, I'll use 'em in my mod as Scatter Trike, at least it wasn't ripped Laughing


scatter trike? name it scatter tri-buggy at least  Razz

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message ModDB Profile ID Skype Account
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Tue May 30, 2017 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

A little update on the Destroyer Very Happy



dest_000.gif
 Description:
 Filesize:  1.13 MB
 Viewed:  12102 Time(s)

dest_000.gif



ingame preview.png
 Description:
 Filesize:  104.35 KB
 Viewed:  12102 Time(s)

ingame preview.png



_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Wed May 31, 2017 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks quite good! The only thing I would perhaps change is the colour of the brown deck, but that is purely a personal opinion. Well done! Smile

Back to top
View user's profile Send private message
Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Wed May 31, 2017 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Its a good Destroyer Nuclei! But I prefer a dual barreled turret...  Smile

Back to top
View user's profile Send private message
NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed May 31, 2017 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, if I could, I'd make it dual barreled, but it would break the ASW code if I make it turreted. (Turning turrets)

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed May 31, 2017 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Then add another barrel to the ship's front! (I think that's what Augusto meant...)

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Wed May 31, 2017 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Then add another barrel to the ship's front! (I think that's what Augusto meant...)


You are right... Its the idea...

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jun 01, 2017 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

The only bug you'll really get when making the Destroyer Turreted is the Osprey will launch out of thin air or land on air instead of its landing pad. The Spawn Location is affected by Turrets and since the Destroyers Cannon is so far up front you'll also have to use TurretOffset which further amplifies the Osprey launching not from its pad.

But if you're fine with this visual bug its otherwise totally fine.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 5 [219 Posts] Goto page: 1, 2, 3, 4, 5 Next
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2613s ][ Queries: 26 (0.0220s) ][ Debug on ]