Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed May 31, 2017 6:01 am Post subject:
Does anyone have a Pre-release Corkscrew Transport?
Subject description: Fully Remap and Original fresh from WW's Pre-Release, I want to remake it...
I'm bored, I've replaced most of my units' voxels with either mine, remade by me, or made by Atomic, I want to voxellize something that didn't make it into the shipment, that is the Corkscrew Transport, if anyone has it, please put it here, thanks in advance _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed May 31, 2017 7:54 am Post subject:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=11&p=272239#272239 _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed May 31, 2017 8:44 am Post subject:
Pre-Release, not Remade by someone else, I want to remake the Pre-Release one for myself... I already have that, I just used the War Miner from it... _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed May 31, 2017 8:55 am Post subject:
No actual prerelease assets exist beyond what's available in the mixes. Everything else are remakes.
And from all available remakes (think PreRA2 also had one, made by mevitar in thev prev decade, but notsure) Melle's the best.
If you want to remake the prerelease one on your own, then look up the screenshots and use those as the reference. That's all what you can have. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
It is not accurate. Here is render of Westwood's corkscrew's transport used in FMVs. You can see it in the right corner. And you can see how it looks from the front side.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed May 31, 2017 10:22 am Post subject:
In RA2, high-poly models are technically all inaccurate - the devteam had two sets of different models for each vehicle, as a low-poly underdetailed model optimalized for the voxelization process and a high-poly model for FMVs and whatnot.
YR models lacked the former low-poly variant with the high-poly variants were converted to voxels (another proof how YR was rushed).
You can even compare the Soviet MCV from your image with the actual voxel, the front notably differs. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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