Posted: Thu Jun 01, 2017 1:31 am Post subject:
Helicopter Weapons
Hey there guys,
Another question here: I added an extra helicopter and I planned on adding the weapon of the Chrono Legionaire to it. However, when I do, it will not fire (and most weapons that I add to the helicopter won't fire on tanks and buildings; just infantry or, in other cases, not even that).
[I also had a tank that exhibited this behaviour...]
Checked projectile and warhead settings and they are a perfect replica of the "Hind" chopper weapon that works perfectly. What is going on here?
Still need to look at codes. Even if it's mentioned what you did, there might still be a thing or two you missed to either mention or check. In the latter's case, it could make the chopper unusable.
Long story short: No Code, no help, dode. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Weapons used on jumpjet helicopters need OmniFire=yes to work correctly. NeutronRifle doesn't have this tag so you'll need to make a clone of the weapon code & add it. _________________
OK, so I've added the "OmniFire=yes" both to the weapon (a clone of NeutronRifle) and to the chopper. I still have that problem.
What I've noticed, though, is that if I stop the chopper within range of a unit and press CTRL+Click on it, it will not attack it. HOWEVER, if I stand there, press "S" for it to stop and then CTRL+Click, it will vapourise the unit with the Chrono Legionaire weapon (though the chopper will not stay in place until the temporal shift is finished - you can just hit a unit and walk away while the shift happens on its own).
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