More code needed. Get Building's and Weapon's code up here too, not just the projectile. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Posted: Sun Jun 18, 2017 10:49 am Post subject:
build
BTW THIS IS MY CODE... and also that picture is also mine..it can make resources but not GROWING SPREAD... i dunno what to do with that
or maybe i missed something..
IIRC resources spawned by debris cant grown larger or spread beyond there initial size.
Also, moved to RA2 Editing forum.
Correct, debris spawned ore cannot spread. It can however accumulate more if the debris spawns ore in the same spot. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
[OreLoop]
Image=TWINKLE1 ;replace with SHP that has a several empty frames
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=0
Surface=yes
TrailerAnim=OreDebr
TrailerSeperation=100 ;adjust this for ore spawn rate. Higher means slower
[OreDebr]
Image=TIRE ;replace with small ore debris image
Elasticity=0.0
MinZVel=10.0
MaxXYVel=40.0 ;spawn area radius (higher means farther away)
ExpireAnim=TWINKLE1
IsTiberium=true
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=0
Bouncer=yes
TiberiumSpreadRadius=9
TiberiumSpawnType=TIB01
Posted: Mon Jun 19, 2017 10:25 am Post subject:
Re: build
user wrote:
BTW THIS IS MY CODE... and also that picture is also mine..it can make resources but not GROWING SPREAD... i dunno what to do with that
or maybe i missed something..
[X-XGAEXTR]
Name=Ore Mining Facility
......
Your code is copied off my old mod literally so quit telling its your code and I would normally help but not when you start claiming bullshit like that and gave me no credit what so ever.
and yeah you are missing something indeed, the trick was shared long time ago but honestly I am gonna vouch for LKO's example rather as you might learn something instead by coding unlike just borrowing code from mod.
Plus I see you have copied other code too apparently, very original of you. QUICK_EDIT
Posted: Mon Jun 19, 2017 4:09 pm Post subject:
Ore Mining Facility
oh sorry for that sir ApolloTD yah that's true 100% that code is came from you.. i'm just borrowing your great idea...sorry again because i'm only a newbie here..untill now i don't have solution for that it's up to you sir if you want to share it to me..and i give credits. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jun 19, 2017 9:15 pm Post subject:
4StarGeneral wrote:
Mig Eater wrote:
IIRC resources spawned by debris cant grown larger or spread beyond there initial size.
Also, moved to RA2 Editing forum.
Correct, debris spawned ore cannot spread. It can however accumulate more if the debris spawns ore in the same spot.
Wrong. I have had debris resources spread. Although I acknowledge it was really, really erratic and only one-two patches started to grow properly in a game. But pretty sure some of Doomy's streams even shown that my meteor-spawned resources did grew in YR. Unless I remember wrong with meteors being a kind of debris.
[METSMALL]
Elasticity=0.0
MinZVel=-100.0
MaxXYVel=100.0
ExpireAnim=TSTWLT050
Damage=50
DamageRadius=4
Warhead=Meteorite
IsMeteor=true
LoopStart=0
LoopEnd=8
LoopCount=-1
RandomRate=220,500
DetailLevel=1
Report=METEOR22
UseLineTrail=yes
LineTrailColor=10,10,10
LineTrailColorDecrement=20
Crater=yes
CustomPalette=tsanim.pal
IsTiberium=true
TiberiumSpawnType=TIB3_01 _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jun 21, 2017 8:30 am Post subject:
Could someone kill zlixidiot? Here I thought I got a meaningful PM, but turned out, it was just this retard spamming. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Could someone kill zlixidiot? Here I thought I got a meaningful PM, but turned out, it was just this retard spamming.
And i thought this guy was just a normal user turned out to be temp. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum