Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 10:58 pm
All times are UTC + 0
Marooned II
Moderators: Dawn of the Tiberium Age Staff
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Jun 24, 2017 2:01 pm    Post subject:  Marooned II
Subject description: By Drive
Reply with quote  Mark this post and the followings unread

Drive's remake of the classic Red Alert map "Marooned II", to be included with version 1.16.



Marooned II.png
 Description:
 Filesize:  1.21 MB
 Viewed:  2530 Time(s)

Marooned II.png



_________________

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID YouTube User URL Facebook Profile URL
MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sun Jul 02, 2017 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I think was such an underappreciated map from RA. I do remember playing on this map quite a few times in RA years ago.

That remake looks good too.

I tried to make this for RA2... it did not turn out so well.. the cliffs on this map just are not that logical for Ra2.

http://zombapro.ppmsite.com/maps/full/marooned.jpg

_________________
MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

Back to top
View user's profile Send private message Skype Account
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jul 02, 2017 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess it's because TD & RA cliffs are made of impassable terrain that LOOKs like cliffs, but doesn't really behave that way (i.e. no height change like from TS onwards).

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1544s ][ Queries: 14 (0.0089s) ][ Debug on ]