Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed Jun 28, 2017 11:03 am Post subject:
Voxel Overlap Problem
Subject description: In-game Visual Problem, probably because of Transformation Matrix
I need help, the problem is that the WM Body overlaps the Storage, I made it multi-section because I'm too lazy to do a proper unloading voxel, Melle did do this successfully though, but I wonder how, BTW I'm using HVA Editor 2.1 if there's any bugs about the transformation matrix in this version (Hopefully Not)
Voxel sections allow only one complete section being either in front of or behind of another section.
You can't have a section being partially in front of and also partially behind of another single section.
You would have to split up your voxel into 3 sections.
tracks (bottom)
drivers cab (front)
storage unit (back)
Then align them in hva, so the game knows that the storage unit needs to be rendered above the track but behind the cab. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed Jun 28, 2017 11:41 am Post subject:
Is that really the only way? How come Melle managed to do his with only 2 Parts? (Body and Storage) _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jun 28, 2017 12:53 pm Post subject:
I don't remember his war miner having unload artwork though. I had to made such on my own. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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