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Voxel Overlap Problem
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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Jun 28, 2017 11:03 am    Post subject:  Voxel Overlap Problem
Subject description: In-game Visual Problem, probably because of Transformation Matrix
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I need help, the problem is that the WM Body overlaps the Storage, I made it multi-section because I'm too lazy to do a proper unloading voxel, Melle did do this successfully though, but I wonder how, BTW I'm using HVA Editor 2.1 if there's any bugs about the transformation matrix in this version (Hopefully Not)

If needed, I'll post the WM here...



horv_000.gif
 Description:
3D View, No Obvious Problems right?
 Filesize:  565.51 KB
 Viewed:  1300 Time(s)

horv_000.gif



the problem.png
 Description:
Take a Good Look at it...
 Filesize:  63.1 KB
 Viewed:  1300 Time(s)

the problem.png



needs fixing.zip
 Description:
WarMiner with overlap errors

Download
 Filename:  needs fixing.zip
 Filesize:  20.71 KB
 Downloaded:  3 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 28, 2017 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Voxel sections allow only one complete section being either in front of or behind of another section.
You can't have a section being partially in front of and also partially behind of another single section.

You would have to split up your voxel into 3 sections.
tracks (bottom)
drivers cab (front)
storage unit (back)
Then align them in hva, so the game knows that the storage unit needs to be rendered above the track but behind the cab.

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Jun 28, 2017 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that really the only way? How come Melle managed to do his with only 2 Parts? (Body and Storage)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 28, 2017 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Link? Who is Melle and which voxel are you talking about?

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Jun 28, 2017 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jun 28, 2017 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't remember his war miner having unload artwork though. I had to made such on my own.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Wed Jun 28, 2017 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't make out what is overlapping what, only see that gun turret is
missing.

If the attached image looks better, then use HVA builder and set to HVA
position and select Y for vertical and make the sections non-overlapping.

Could have made it as a single section instead of getting into layering
issues with multiple sections.



harvunload.png
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 Filesize:  126.65 KB
 Viewed:  1249 Time(s)

harvunload.png



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