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Texture exporter dimension issue
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jul 02, 2017 5:33 pm    Post subject:  Texture exporter dimension issue Reply with quote  Mark this post and the followings unread

I tried exporting the texture of the voxel in this PPM topic however it cuts off the top parts such as the radar dish. It seems that the texture width is defined by the width of the voxel and does not take into account height, which obviously means cutting off those parts of the side view for some voxels.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jul 04, 2017 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for reporting this bug. You've touched in one of my weakest spots with VXLSE III. Since I didn't code it and I don't remember to ever have touched the Texture code (except for indenting it), I'll have to study it from scratch. I'll work on it once my situation with my doctorate improves.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jul 04, 2017 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Several of us have reported this bug, pretty sure it is just the way the bmp dimensions are defined, it assumes the width is greater or equal to height for the multiplier, rather than choosing the larger.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Jul 06, 2017 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Between VXLSE v1.39.50 & v1.39.140 (I don't have every version so not sure which one exactly) the rotation of the renders in the texture tool was changed & this bug was introduced.

This update also changed the rotation of layers when they are copied & pasted too, I presume they use the same bit of code.

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