Those were my early big 3D models, 2 more incoming, the next one has higher details, this is just their look.
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Minion Harley
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I finished all the 3 2 days ago, time to reveal small sized images of the toy & the original version! Original images incoming, I honestly like the toy version more than the other 2.
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from left to right, [minion harley, toy harley, scrapped/original harley the joker].
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Dude, just, what? To make quality models, you don't need to place random meshes there and there. Look up some good tutorial videos and do every step they tell you to make. Don't cut corners, skip parts or make impatient shit fast because you won't learn that way or make "good" 3d models. What I am saying is that keep it up and practice hard, it'll be worth it. Even with ~1000 polys you can come up with nice low-poly models, like this character I made for a mobile game:
They look like a rather nightmare inducing mix of Picasso & FNaF...
I knew you know FNAF!
For donutarnold: they might look medium quality, but one of the main reasons is because i don't have good GPU and even CPU and RAM for rendering it to look realistic (i wish i could try realistic renders).
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Toy Harley
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Harley The Joker
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_________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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RAM, CPU and GPU have nothing to do with realistic rendering, when the model is crap, the render is crap too.
Your models are of low quality at best, since they are just some simple geometric figures (mainly spheres in different sizes) slapped together.
Using spheres with lots of polygons also doesn't mean high quality. You only stress unnecessarily your hardware when you try to render that nonsense.
100 well placed and by hand modeled polygons can be a lot more than 100.000 primitively slapped together polygons coming from 3 simple spheres and cylinders with chamfered edges and wrong smoothing groups.
btw, my PC is over 10 years old and mostly likely only 1/10th the speed of yours. Last edited by Lin Kuei Ominae on Fri Jul 07, 2017 8:40 pm; edited 3 times in total QUICK_EDIT
These look absolutely horrible. Are you making a third-rate triller game or something?
Seriously, draw some sketches and acutally design your stuff before modeling them. The "toy" one is somewhat interesting, but the other two are just ugly as hell. Not sure what you want to convey by making these heads, though. If all you want is to make people uncomfortable, well, you win. _________________ Aka DirtyChicken QUICK_EDIT
Dude, just, what? To make quality models, you don't need to place random meshes there and there. Look up some good tutorial videos and do every step they tell you to make. Don't cut corners, skip parts or make impatient shit fast because you won't learn that way or make "good" 3d models. What I am saying is that keep it up and practice hard, it'll be worth it. Even with ~1000 polys you can come up with nice low-poly models, like this character I made for a mobile game:
This I do not agree with... practice does make perfect regardless to what is being modeled.
Tutorials & tutorial videos will do nothing, unless you get your hands dirty and use your creativity. Tutorials should only be used for special situations. _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
@MadHQ: To clarify, I meant that watch some tutorials to get the basics. After basics you can do whatever you like aka get hands dirty and do a lot of trial and error. QUICK_EDIT
Dude, just, what? To make quality models, you don't need to place random meshes there and there. Look up some good tutorial videos and do every step they tell you to make. Don't cut corners, skip parts or make impatient shit fast because you won't learn that way or make "good" 3d models. What I am saying is that keep it up and practice hard, it'll be worth it. Even with ~1000 polys you can come up with nice low-poly models, like this character I made for a mobile game:
This I do not agree with... practice does make perfect regardless to what is being modeled.
Tutorials & tutorial videos will do nothing, unless you get your hands dirty and use your creativity. Tutorials should only be used for special situations.
In the 1st day i started to use blender since 2015, then i gave up, then back to blender, in 2016 (over 1 month practice then i gave up too), in this year over 7 month practice made me get to the 3 results, i started with the toy version actually, the scrapped version will have both its new clean and withered version, total is 11.5 month practicing.
EDIT: the 2 posts above my post are right, this is what exactly done, except basic tutorials in 2017, i learned material setups and transparency etc. From tutorial videos. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Version Number Increased: 4 - New Ditto Renders for the 3 version incoming.
Updated Version is here!
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UPDATED
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Withered Harley (Has no normal head, just 2 half heads witch makes it able to rotate its head)
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_________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Something by someone inexperienced at 3D modelling, though if it were me, I'd be too embarrassed to release into public eye. The seemingly removed quads and abominable misuse of basic shapes and overabundance of polys where they should not be, are quite frankly, killing me. I did try to stay away from this thread, but it keeps popping up.
Being perfectly honest, I really think you need so much more experience, please look for better tutorial videos. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
here a simple task
Start to create an L shaped figure from a single polygon (just 4 edges that form a simple plane and no high poly stuff)!
Use extrude, chamfer and other functions to add new polygons and move the vertices manually.
Then go on and shape the L like a leg. Then duplicate that leg and go on until you have a figure.
Do not use any high poly primitive (sphere, cylinder, box etc) and just delete some polygons! That is just crap. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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