Any chance Vlady will get his unique VLAD? _________________ One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Vlad's Boat and a planned Kirov will be special "Commander" Units i'll be using in the Campaign.
Also decided to remake my Corkscrew Voxel since I got more references to it aside from the small 640x480 FMV screengrab from the intro thanks to tomsons.
bullf_000.gif
Description:
Filesize:
905.16 KB
Viewed:
5755 Time(s)
_________________ ~ Excelsior ~ Last edited by Atomic_Noodles on Wed Jul 12, 2017 4:00 pm; edited 1 time in total QUICK_EDIT
Joined: 14 Jul 2015 Location: Underground Clone City
Posted: Wed Jul 12, 2017 3:40 pm Post subject:
This WIP one could be used as an amphibious transport prototype. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Wasn't the corkscrew a prototype in the first place like the 'Landing Craft'?
Also, the model looks to incomplete for use as-is _________________ One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Joined: 14 Jul 2015 Location: Underground Clone City
Posted: Fri Jul 14, 2017 7:31 pm Post subject:
The GIF rotating image's filename is bullf_000.gif, this is why it stands for bullfrog amphibious transport. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Joined: 14 Jul 2015 Location: Underground Clone City
Posted: Mon Jul 17, 2017 2:44 pm Post subject:
Atomic_Noodles wrote:
Going to try adding these in as new Tech Buildings.
The Hot Dog Cart will heal nearby infantry and give them the "Well Fed" Buff which adds 25% Firepower to them.
Among other things is probably an Ice Cream Truck and a Deployed version of said Truck.
FACT: Hot Dogs are unhealthy _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Going to try adding these in as new Tech Buildings.
The Hot Dog Cart will heal nearby infantry and give them the "Well Fed" Buff which adds 25% Firepower to them.
Among other things is probably an Ice Cream Truck and a Deployed version of said Truck.
FACT: Hot Dogs are unhealthy
OBJECTION!
(not really) _________________ One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
I love that hot dog stand idea! How about a speed increase, in fact? Units zipping rapidly past networks of hot dog stands? Or an increase in strength; a shield of fatness. QUICK_EDIT
Joined: 14 Jul 2015 Location: Underground Clone City
Posted: Tue Jul 18, 2017 2:04 pm Post subject:
PillBox20 wrote:
TAK02 wrote:
PussyPus wrote:
Atomic_Noodles wrote:
Going to try adding these in as new Tech Buildings.
The Hot Dog Cart will heal nearby infantry and give them the "Well Fed" Buff which adds 25% Firepower to them.
Among other things is probably an Ice Cream Truck and a Deployed version of said Truck.
FACT: Hot Dogs are unhealthy
OBJECTION!
(not really)
They are and I don't think that they (the soldiers and dogs) will be running
at the same speed after a few hot-dogs.
Maybe a small speed decrease will make it more accurate.
Indeed, when you eat something very heavy you feel you cannot run. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Popping cysts might be... a little too disgusting, even for a bloody war, dontcha think? _________________ One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
And Virus Death Animation isn't any less disgusting?
It's practically the same fate.
Remaking my Reaver Bike Trike and will also be using Gunner Logic.
T1 Infantry will upgrade its Machine Guns
Engineers will give it a Repair Gun
T2 Infantry will give it a 2 Burst Long-Range Missile (Basic Siege)
T3 Infantry will give it a 4 Burst Long-Range Missile (That can now also target Air Units)
I based the remap of the Trike on its In-Game Graphics from Dune 2000.
Revisited the Voxels of these 2 units. The Bradley is now deployed exclusively via a support power and as a Campaign Unit and the Jaguar Tank is the new generic MBT of the Allies.
Bradley FV
Jaguar Tank
_________________ ~ Excelsior ~ QUICK_EDIT
VXLSE Preview of the New Stolen Tech Unit the Necron Yuri Monolith Platform. It uses a reverse-engineered Prism Turret to allow the platform to fragment the beams. Can deploy into a building that will be able to use the Prism Forwarding.
Increased the Size of the Power Cursors since they're smaller when used in RA2 in the mouse.sha and added a shadow effect to make it fit in more with RA2's Cursor Style.
I'll be redoing the chassis though it ended up too small. I'll be further editing the Turret though to include exposed flesh maybe. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 28 Oct 2016 Location: Hmm, I don’t know... maybe your Mom’s basement?
Posted: Mon Aug 14, 2017 2:05 pm Post subject:
Make the Body as Big as your Rhino Tank, and maybe Beef Up your turret, add more detail into the Turret than it is now, make it BIGGER and STRONGER, and EVEN MORE MUSCULAR QUICK_EDIT
I'll be releasing a pack for the expanded IFV Turrets for the "Vanilla Infantry" Set in the future though.
As for the Power Armor... you can probably use something like the Odyssey Voxel from MadHQ's Stuff similar to the Tsurugi which is based on it in MO.
More Previews... This time the Shotgun Turrets of the Stryker and Humvee and the Flamethrower Turret for the Stryker too. (Edited from the unused Cow Turret)
RIAKTOR wants a Power Armor Voxel... IIRC though Quiet also made an IFV Mech for Yuri-Schemed from back last year too.
You can also probably use the ED-209 Mech from MadHQ's Stuff as I mentioned earlier if you're not too picky.
My current tally of Multigunner Modes just for the Allied ones is 35 Variants.
More progress anyways on the IFV Turrets. One of which is the Brute Mode which gives you a Battering Ram and a more proper Shotgun Turret for the Stryker IFV which uses 2 Combat Shotguns instead of a Riot Shotgun with the Humvee.
Does anyone know why the cop car is referred to as RA2 Pig in its Name=?
I think Brett's purple Hyundai got pulled over
Also, that flame-turret looks too big the Hummer. Maybe making it a single-tanker? _________________ One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Elaborate. I thought it was cop? _________________ One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Refactored and recycling some units. The Double Barreled Heavy Tank is now the Rhino Tank and is exclusively deployed from a support power. With this change i've made the Original Rhino Tank into the "Hippo" Tank.. basically its amphibious now.
Soviet-Ized HISS (High Speed Sentry) Tank from GI Joe
Quality sarcasm _________________ One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Introducing the T3 Anti-Air of Yuri the Decimator. The Decimator fires a powerful concentrated ball of plasma similar to the Banshee. The Decimator can deploy rendering it immobile but also allowing it to angle the Turret further up letting it fire faster and deal more damage.
Hey, Atomic_Noodles, I just noticed that in your updated Psychic Dominator art, frame 14/15 (SHP Builder shows it as 15 since it starts counting from 1) of "yappet_g.shp" is missing snow.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum