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 Forum index » Featured Projects » Twisted Insurrection » Your Input
Third faction?
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Wolfsangel
Cyborg Soldier


Joined: 25 Jul 2014
Location: Unkown

PostPosted: Fri Jun 16, 2017 3:39 pm    Post subject:   Third faction?
Subject description: Any plan about playable third faction soon?
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Playing this mod since released and I still love it, but I'm started to thinking today, how would it be third factionon TI? There is a globotech but I'm talking about like '' Scrin, Cabal, Forgotten '' like these faction, I would love to see one of them, at least one of them  Very Happy  TI is a interesting and fun, third faction would be more interesting and fun, I hope mod devs planning playable third faction.

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Sirius007
Medic


Joined: 17 Nov 2016

PostPosted: Sat Jul 15, 2017 12:09 am    Post subject: Re: Third faction? Reply with quote

Wolfsangel wrote:
Playing this mod since released and I still love it, but I'm started to thinking today, how would it be third factionon TI? There is a globotech but I'm talking about like '' Scrin, Cabal, Forgotten '' like these faction, I would love to see one of them, at least one of them  Very Happy  TI is a interesting and fun, third faction would be more interesting and fun, I hope mod devs planning playable third faction.


Scrin do not exist in Twisted Insurrection

Even if they do, they ain't coming to Earth for several decades

Forgotten is a possibility

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PussyPus
Railgun Soldier


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Sat Jul 15, 2017 2:23 pm    Post subject: Reply with quote



I suggested for Aro to add a faction with the name of: NecroDust For Mechanical Industry (building mechas more stronger than GDI), Above is a sample logo, there is another version i made since feb 2017.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 16, 2017 6:41 am    Post subject: Reply with quote

If anyone is interested in spending approx. 400 hours of work in creating the necessary high quality assets (30+ hours for 1 building, 1 entire new faction=10+ buildings), there is no problem in adding a new side.

But there is no point in starting a new side as long as the current mod is still having lots of work left.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: A cup of hot socialist coffee

PostPosted: Sun Jul 16, 2017 9:00 am    Post subject: Reply with quote

I doubt one building requires so many hours into it, if you've got an efficient workflow and good hardware. Though who am I to speak with only a dozen hours of total 3D modeling/animating experience #Tongue

Aside from the workload, a third faction is indeed not necessary if the two existing sides are asymmetric enough. And even then the GloboTech and Forsaken (aka Forgotten) structures and units offer fun twists on maps they're available.
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PussyPus
Railgun Soldier


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Sun Jul 16, 2017 2:29 pm    Post subject: Reply with quote

What left is:
- GDI Airpad i think.
- Nod buildings are almost there.
- Globotech should get new buildings with buildups.
- All units maybe should get their unique voices.
- Last but not least a 4th faction (Suggested as NecroDust).
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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Tue Jul 18, 2017 7:20 am    Post subject: Reply with quote

Crimsonum wrote:
I doubt one building requires so many hours into it, if you've got an efficient workflow and good hardware. Though who am I to speak with only a dozen hours of total 3D modeling/animating experience #Tongue

Aside from the workload, a third faction is indeed not necessary if the two existing sides are asymmetric enough. And even then the GloboTech and Forsaken (aka Forgotten) structures and units offer fun twists on maps they're available.


But I do. I posted some of my own buildings in another thread, which are much smaller than a War Factory and the likes, and even those easily took up ten hours or something...
Sure a pillbox or other 1-tile base defence won't take up 30-40 hours (even then, you should expect 10 hours or something anyway) but the War Factory and Ore Refinery, as well as any other large structures, definately will.

LKO also has plenty of experience himself, but I can confirm you can trust his judgement on this. Making a new faction can, and will, take more than 400 hours to craft.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jul 18, 2017 7:30 am    Post subject: Reply with quote

Also depends how much thought you put into it.
You can create a simple non-animated flat building in much shorter time than a building with lots of animations (and not only a single flashing pixel). In that case you constantly have to check if the render layers will later work fine, so the anims don't overlap each other on wrong places, units being still rendered fine in front of and behind the building etc.

Trial and error to find the best looking texture, design and details usually also takes a lot of time, where you can spend easily 5 hours in an attempt that turns out horrible and you have to start all over again.
For the Nod Powerplant i made like 4 different cores (the center part which was previously the green lantern thing) before i settled with the current turbine design. Some of these design studies had a lot more detail than the current rather simple turbine. So in the end i spend more time in creating all the design tests than the final building.
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SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop
C&C Executable Modifier

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Tue Jul 18, 2017 7:48 am    Post subject: Reply with quote

Indeed. I can't animate for crap, nor make textures, but the Saloon and Jewelry I posted before still took several hours.

Then consider that any structure needs a damaged counterparts... well... it takes a while.
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