Posted: Sun Jul 16, 2017 4:51 am Post subject:
Please upload your TS shp's & voxels
Subject description: CnCnet Tiberians Sun going all out!!
]I've been going through the web, and alot of the real good stuff their links are dead.
We're really trying to get as much as possible! It will make alot of TS players happy!
If you still have an old mix file full of custom shp's and vxl's, please upload them for us so we can use them on cncnet. Include your art.ini and rules.ini or maps too if you have them!
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Jul 16, 2017 9:53 am Post subject:
Most of the stuff you would find under deal links by now are so old that they even look terrible without a proper rework.
The quality assets are available in PPM and/or TibWeb and both should function (I remember you joined during a time when PPM had issues with downloads, but that's fixed since.)
Unless CnCNet aims for quantity over quality (which I doubt) and you're an official representative of CnCnet (which I doubt as well) there isn't much to lost.
NB: RA2 voxels can be inserted in TS. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Awesome, thanks for that info!
Yea i just really enjoy creating maps and mod units and to try to create a balanced gameplay out of them. Dkeeton of the cncnet team told me they can add some more voxels, so i've been collecting some and can't wait to play some towerdefense games and other stuff with them online. I'm just excited for it. I'm just really inlove with the way TS maps are edit able, (eventhough its old) and now i've seen a glimps of creating 3d models, im quite interested on trying to make one myself too.
I'm still looking for a shipyard shp for TS, im still figuring out alot of stuff so i'm having trouble getting the right art.ini for ra2 factory buildings. The rest I pretty much figured out already, it took me so many hours everyday for 4 weeks now to get the flow going, i finally can add them way faster by now (getting tired doing this tho)
(adding vxl/shp, creating cameo, writing art, renaming stuff, listing all filenames,creator names, testing, deleting stuff that doesnt work, finding bigger problems, start all over, finding better ways.. )
But I got around 120 pieces of 3d models by now, from online and mostly here on ppm.
I Still wanna do alot of stuff, but gotta do 1 thing at a time, it does help me mentally to just list them for now so i will:
1st:- Still wanna make ra2 terrain work,
-Wanna create cool weapons with the added projectiles and explosions
2nd: Gotta edit each unit/building for having the right prerequisite, cost, strength etc, but doesnt need to be perfect cuz its just to
- introduce the ts players/map makers the new stuff with this single map thats got all the rules.ini for the new models
3rd: Change alot of units on alot of towerdefense maps, and popular AI maps, and mostly my own maps.
4rd: Create a video on youtube of all the new stuff cncnet is capable of now.
5th:Creating more tutorials on how to mod and create missions (i already made 4 videos https://youtu.be/bAsJmFJ_kRA ) and thankfully i waited for making a modding tutorial cuz now i can make a modding tutorial with these new units too!!
So hopefully it will bring alot more interest in TS, and/or even get old players and mod/map makers back. So i can't do it alone, i can't change every popular map and add random voxels in there. It all needs time and love to create a good balance,
Also if you open Tiberian Sun in CnCnet, and type the command: /install ts-test you can check out what they've been working on for the last 10 months. It looks ready to me, but just see how much goodies they added and copied from ra2. Check out the new hotkeys. We can now even use spawn locations as parameter in any trigger, create oil derricks like in ra2, just to name one. The CnCnet team has really done some work. QUICK_EDIT
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