:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sun Jul 23, 2017 12:54 am
All times are UTC + 0
 Forum index » Modding Central » Tiberian Sun Editing Forum
Tiberian Sun Client
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 6 of 6 [251 Posts] View previous topic :: View next topic
Goto page: Previous 1, 2, 3, 4, 5, 6
Author Message
Tuc0
Soldier


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Mon Jul 17, 2017 2:00 pm    Post subject: Reply with quote

^Rampastein wrote:

It was recently found by Crimsonum of the TI staff that enabling Alt-to-undeploy makes it impossible to undeploy units that don't have a weapon that targets land units. Maybe dkeeton will fix it in the future. But thanks for reminding me of it anyway Smile

Didn't know it also affects units based on weapon. For Limpet Mine removing IsLimpetMine=true key only partially makes difference, without it, shows option to move/undeploy, but goes invissible after undeploy anim is finished

^Rampastein wrote:

It hasn't been rare to get comments from people who have played TS and related mods for 15+ years that they haven't been aware of factory rally points because of the necessary for holding Alt. Removing the need for holding Alt makes TS match modern RTS standards and makes factory rally points available for everyone.

Same for me here Smile took me 15-16 years to know that I can set rally points, queue move commands, move unit while firing, sell units at service depot, group of units makes queue when sent to repair depot, loop waipoints, guard specific unit/place, etc
Lin Kuei Ominae wrote:

TS is no RA2 and in this case porting RA2 user input to TS is a bad move, considering RA2 has almost no deployers (unit2building) whereas TS is full of them (Mobile warfactory, Limpetmine, Mobile Sensor array, tick tank, juggernaut, mcv, coredefender etc)

Agreed for this one, but some patches turned out to be very useful for unit management, for example hover_show_health. It is a lot easier now to select large group of damaged units to send them to Service depot (wish depots had rally points too Smile ).

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 6 of 6 [251 Posts] Goto page: Previous 1, 2, 3, 4, 5, 6
View previous topic :: View next topic
 Forum index » Modding Central » Tiberian Sun Editing Forum
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1197s ][ Queries: 12 (0.0145s) ][ Debug on ]