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 Forum index » Modding Central » Tiberian Sun Editing Forum
Tiberian Sun Client
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Tuc0
Soldier


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Mon Jul 17, 2017 2:00 pm    Post subject: Reply with quote

^Rampastein wrote:

It was recently found by Crimsonum of the TI staff that enabling Alt-to-undeploy makes it impossible to undeploy units that don't have a weapon that targets land units. Maybe dkeeton will fix it in the future. But thanks for reminding me of it anyway Smile

Didn't know it also affects units based on weapon. For Limpet Mine removing IsLimpetMine=true key only partially makes difference, without it, shows option to move/undeploy, but goes invissible after undeploy anim is finished

^Rampastein wrote:

It hasn't been rare to get comments from people who have played TS and related mods for 15+ years that they haven't been aware of factory rally points because of the necessary for holding Alt. Removing the need for holding Alt makes TS match modern RTS standards and makes factory rally points available for everyone.

Same for me here Smile took me 15-16 years to know that I can set rally points, queue move commands, move unit while firing, sell units at service depot, group of units makes queue when sent to repair depot, loop waipoints, guard specific unit/place, etc
Lin Kuei Ominae wrote:

TS is no RA2 and in this case porting RA2 user input to TS is a bad move, considering RA2 has almost no deployers (unit2building) whereas TS is full of them (Mobile warfactory, Limpetmine, Mobile Sensor array, tick tank, juggernaut, mcv, coredefender etc)

Agreed for this one, but some patches turned out to be very useful for unit management, for example hover_show_health. It is a lot easier now to select large group of damaged units to send them to Service depot (wish depots had rally points too Smile ).

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Sat Aug 19, 2017 6:17 pm    Post subject: Reply with quote

Version 5.38 (August 19, 2017):
  • Added Fan-made map "Lost Contact" (Credits: Tuc0)
  • Added support for multiple sides for Prerequisites and AITriggerTypes (Credits: AlexB)
  • Fixed several minor spawner issues (Credits: dkeeton)
  • Fixed several minor client issues (Credits: Rampastring)
  • Added OpenGL version of the client (Resources\clientogl.exe) (Credits: Rampastring)

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E1 Elite
Plasma Trooper


Joined: 28 May 2013

PostPosted: Mon Aug 21, 2017 12:37 pm    Post subject: Reply with quote

Does OpenGL support for client has enable/disable options or automatic?

Attaching the TS Demo maps for TSClient.


DemoMaps.zip
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 Filename:  DemoMaps.zip
 Filesize:  91.2 KB
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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Tue Aug 22, 2017 3:16 pm    Post subject: Reply with quote

The client still uses DirectX by default on Windows. You can manually run the OpenGL version by running Resources\clientogl.exe.

The OpenGL version is mainly intended for Linux / Mac users since I've been told that it's easier to get running (natively) on those platforms.

I'll check out the demo maps later.
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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Thu Aug 31, 2017 7:25 am    Post subject: Reply with quote

Version 5.40 (August 31, 2017):
  • Added Tiberian Sun Demo missions (Credits: E1 Elite)

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E1 Elite
Plasma Trooper


Joined: 28 May 2013

PostPosted: Thu Aug 31, 2017 10:33 am    Post subject: Reply with quote

FS campaigns are visible twice as those are added to battle.ini. Battlefs.ini
has those entries too.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Thu Aug 31, 2017 1:03 pm    Post subject: Reply with quote

I just released a new update (version 5.41) that deletes BattleFS.ini.
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CieuxBleus
Civilian


Joined: 10 Sep 2017

PostPosted: Mon Sep 11, 2017 1:49 am    Post subject: Reply with quote

What is this story about the "beta map" ? I never heard about that  Confused

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Sep 11, 2017 10:15 am    Post subject: Reply with quote

Graion Dilach wrote:
That is a beta map. Asin, it's an unfinished/disabled map from RA2 converted to TS (mp07t4 there).

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E1 Elite
Plasma Trooper


Joined: 28 May 2013

PostPosted: Mon Sep 11, 2017 11:17 am    Post subject: Reply with quote

I think the question is for The Pit (2-4) snow map. According to DeeZire's
readme from Tiberium DeeZire 3.1 which has the unmodified version of
the map, says, it was only available as a demo for Firestorm. So I suppose
there would have been a Firestorm Demo with that map.

Tiberium DeeZire 3.1:
https://gamefront.online/files/5829/tdeez31.zip

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