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Mirage Tank Retexture
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jul 24, 2017 5:03 am    Post subject:  Mirage Tank Retexture
Subject description: Nobody here but us Trees.
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Retextured the Vanilla Mirage Tank. Also has a Non-Turreted Version for Non-Ares Users.

25/7/17 - Added In-Game Previews -cxtian39

26/7/17 - Added Voxel Palette -Mig Eater

Credit the VPL to ApolloTD



RTN_Preview.png
 Description:
In-Game
 Filesize:  69.22 KB
 Viewed:  6612 Time(s)

RTN_Preview.png



mrgtnk_001.gif
 Description:
Voxel Viewer
 Filesize:  958 KB
 Viewed:  6756 Time(s)

mrgtnk_001.gif



RTNK_Remake.rar
 Description:
Updated 26/7/17

Download
 Filename:  RTNK_Remake.rar
 Filesize:  106.86 KB
 Downloaded:  250 Time(s)


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Last edited by Atomic_Noodles on Thu Jul 27, 2017 3:03 am; edited 7 times in total

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Jul 24, 2017 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

You gave me an idea after i saw the background is BLUE, next time when making a soviet one make the background RED.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jul 25, 2017 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Cmon guise, these are childish and bland... spice them up!

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Jul 25, 2017 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

the hemispherical turret turns purple in game

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jul 25, 2017 7:13 am    Post subject: Reply with quote  Mark this post and the followings unread

There should be a script in VXLSE that 'kills' some pixels. Said pixels be purple for some palettes used by units & buildings.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 25, 2017 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
the hemispherical turret turns purple in game

Any chance you can post a picture of what you mean?

I've updated the Turreted Version to potentially fix the gaps in the preview pic now.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue Jul 25, 2017 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Cute and simple, looks good ingame

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Jul 25, 2017 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You shouldn't use #251 252 253



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 26, 2017 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Update your VPL to support using the unlit colors then? The core part of this was it has glowing panels.  Confused

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Jul 26, 2017 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Update your VPL to support using the unlit colors then?

How Confused

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 26, 2017 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jul 26, 2017 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

If you're going to release a vxl that uses a custom VPL then include the VPL with it. You cant expect people to reverse engineer a new VPL just to use your one vxl.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 26, 2017 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
If you're going to release a vxl that uses a custom VPL then include the VPL with it. You cant expect people to reverse engineer a new VPL just to use your one vxl.


Done.

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Jul 26, 2017 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, why not use the RA2 Improved VPL in the Red Alert 2 Modding Forum? The vxl looks fine on my RA2

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Jul 26, 2017 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
Well, why not use the RA2 Improved VPL in the Red Alert 2 Modding Forum? The vxl looks fine on my RA2

So this is an always-better VPL for ra2? It merely enables unlit color without doing anything else right?

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Thu Jul 27, 2017 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Not always better, and its somewhere around the RA2 Editing Forum, I forgot where, but I downloaded it from there, it's the one made by Apollo

EDIT: Atomic added the vpl in the package...

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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Mon Jul 31, 2017 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

nice work~

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