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WIP - Yuri Defence Turret
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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sun Jul 30, 2017 1:04 pm    Post subject:  WIP - Yuri Defence Turret Reply with quote  Mark this post and the followings unread

Hello everyone I'm working on new defence building for yuri. Are there any suggestions ? Building based on Atomic Noodles concept art.



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Last edited by BySc on Sun Jul 30, 2017 6:19 pm; edited 1 time in total

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Jul 30, 2017 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice! Could you post render with its original 1:1 scale?

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jul 30, 2017 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks very good. Weakest part is the remap octagon in the middle. Could smooth the edges, maybe add some corner non-remap details to it so its not one big chunk of house colour.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jul 30, 2017 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now Yuri just needs a cobra tank! #Tongue

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sun Jul 30, 2017 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
Very nice! Could you post render with its original 1:1 scale?


I added new version of render to first post.

OmegaBolt wrote:
Looks very good. Weakest part is the remap octagon in the middle. Could smooth the edges, maybe add some corner non-remap details to it so its not one big chunk of house colour.


Changed little bit. How its looks like now ?

TAK02 wrote:
Now Yuri just needs a cobra tank!


Im not good about creating voxel but someone can make it for yuri
Razz

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Mon Jul 31, 2017 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Very NICE
It would be nicer if the head can lean back and throw venom out

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XxpeddyxX
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Joined: 03 Sep 2004

PostPosted: Thu Aug 03, 2017 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

very interesting, would fit nicely in those SP desert missions

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Aug 03, 2017 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cobra Turret!

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sun Aug 06, 2017 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

First in game screenshot.[/img]



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TAK02
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PostPosted: Sun Aug 06, 2017 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

The art code might need some more work...

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Mon Aug 07, 2017 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I need fix it art code.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 07, 2017 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

A custom palette version for Ares would be good too so it doesnt fade to brick colours in the darker parts. Otherwise I think it looks really good.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 15, 2017 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Giving the entire head a brick texture doesn't look right and very simple imo.
The shape is very nice but the texturing just looks rushed this way.

I would suggest
-to add a yuri golden metallic stripe to the sharp edges left and right. this way helping with the bricks ending abrupt and in strange cuts.
-some grey metallic panels on the chest (maybe also with some glowing pixel/panels) and some more details like a purple Yuri symbol on the back.
-the ridges on the back could be also differently textured to stand out more and give it more visible detail
-some bright glowing eyes (green like the Maja head turret) could be nice too

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Aug 15, 2017 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I rather appreciate the brick texture myself, reminiscent of an ancient Egyptian structure. Yuri side is all about taking from other cultures; Take his castle and head turrets for example, I could definitely see it in an Egyptian environment map.

As OmegaBolt said, the reddish brick texture coloring looks strange in game though, even if it is a palette limitation.

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Thu Aug 17, 2017 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Something like thath ?



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 17, 2017 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

BySc wrote:
Something like thath ?

yes
though i would still suggest to accentuate more the shape by giving it a few more different textures.
1. give the head and back a slightly darker texture (a darker brick texture, maybe with slightly smaller bricks), to make the face details pop out more. This way the glowing eyes/teeth stand out more.
The green color should glow, thus also have the same brightness in the shadowed area. Those pixel should also use the glowing colors in the palette (colors #240-#255)

2. give it a shiny yuri metallic texture on the left/right border (see yellow part in example). This gives it some more detail and you don't see anymore the bad bricks UVW mapping at the corner, where bricks suddenly end in nothingness or are cut off bad.



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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Fri Aug 18, 2017 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Changed few things.



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 18, 2017 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The green on the face is a bit too rough (could use more finer details), otherwise i like it.
Maybe also make the left right metallic border a bit thinner and let the grey brick texture get thinner on the back (like shown in my example) a bit like an arrow pointing down to the yuri logo.
It might be also worth a test to add a thin metallic stripe between the grey and golden brick texture.

The finer/smaller main brick texture also looks better now.

P.S. please don't rescale the previews. show them in the final ingame size.

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Fri Aug 18, 2017 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont think to change left right gold sides when I change to size not looks great.Green parts still looks weird.



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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Thu Jul 12, 2018 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri army grow darker.



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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Jul 12, 2018 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah anubis

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Thu Jul 12, 2018 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri is an Egyptian

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