Posted: Sun Aug 06, 2017 11:17 am Post subject:
"Blinder" Mobile Jammer
Subject description: Tier 3 support unit
"Prepare for signal distortion."
Equipment: Signal Jammer, Early Warning Radar
Armor: Medium
Speed: Moderate
Cost: $1200
Purpose: Weapon immobilizer, Anti-air, Anti-radar
Requires: Motorpool, Arsenal
The Blinder is the Warriors' premier electronic fighting vehicle and arguably their most valued piece of salvaged tech. It is capable of disabling the weapon systems of vehicles, cyborgs, and defenses from long range and can shutdown radar installations when within a certain range of one, effectively blinding the enemy commander. It can also deploy to function as a jamming station and targeting radar, reshrouding an area around itself from prying eyes and providing better target acquisition for nearby anti-air artillery, allowing them to fire more accurately, dealing more damage as a result. Take note that while it is decently armored, it lacks any offensive weapons and thus requires protection from combat capable units. It is also unable to disable enemy weapons when deployed.
Notes:
-This unit is unique to the Warriors Of Tratos subfaction
-Cannot affect unarmed units
-Radar jamming range of 10
-Reshrouds an area around it while deployed (range 5)
-While deployed, all enemy aircraft that come within range will have their armor reduced by 50%
-30% more resistant against missile weapons
-Can detect stealth
-Original voxel by KALAPS S8 _________________ The future belongs to The Forgotten! Last edited by freedom fighter on Sun Mar 25, 2018 8:50 am; edited 2 times in total QUICK_EDIT
Looks good. I think the radar jamming would have to be significantly higher to be of use though. A range of 10 means you're already in their base. QUICK_EDIT
no clue if possible, but how about making all enemy homing missiles inaccurate or not working at all in the area? _________________ SHP Artist of Twisted Insurrection: Nod buildings
You can code the warhead to affect missile-armed units only via custom armor and have AttachEffect reduce or nullify their firepower. In fact I'm thinking of giving the Blinder and other similar jammer units custom armor that makes them more resistant to missiles, handwaved by passive ECM jamming. I don't think its possible to fully replicate Zero Hour's ECM Tank though.
The Blinder here is meant to be a stand-in for a tier 3 anti-air which the Warriors lack (they do have at least one anti-air capable unit per tier but none are of course as good as dedicated anti-air units). _________________ The future belongs to The Forgotten!
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