Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Mar 19, 2024 5:44 am
All times are UTC + 0
Enabling ANY trigger instantly ends game
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Aug 16, 2017 11:32 am    Post subject:  Enabling ANY trigger instantly ends game Reply with quote  Mark this post and the followings unread

Hey guys, creating a mission map for my mod and can't get passed this. No idea what I'm doing wrong but individual triggers work fine, but when I enable a trigger through a trigger the game just ends as the player victorious.

All I'm trying to do is pan the camera to a waypoint, enable a trigger to pan the camera back to the player's units.

Back to top
View user's profile Send private message
Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Wed Aug 16, 2017 2:39 pm    Post subject: Re: Enabling ANY trigger instantly ends game Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
Hey guys, creating a mission map for my mod and can't get passed this. No idea what I'm doing wrong but individual triggers work fine, but when I enable a trigger through a trigger the game just ends as the player victorious.
All I'm trying to do is pan the camera to a waypoint, enable a trigger to pan the camera back to the player's units.

Has the trigger (to be enabled) checked "Disabled" box? Does it have correct House, Event or Repeat settings?

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Aug 16, 2017 10:14 pm    Post subject: Re: Enabling ANY trigger instantly ends game Reply with quote  Mark this post and the followings unread

Tuc0 wrote:
Has the trigger (to be enabled) checked "Disabled" box? Does it have correct House, Event or Repeat settings?


Yes its ticked disabled, I've tried both houses in the map, event is just time elapsed and no repeat.

Back to top
View user's profile Send private message
Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Thu Aug 17, 2017 8:44 am    Post subject: Re: Enabling ANY trigger instantly ends game Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:

Yes its ticked disabled, I've tried both houses in the map, event is just time elapsed and no repeat.

Hm, try setting to repeat and set last action to disable trigger itself. If none of this work, I would recommend to modify game.exe to create map snapshot when "V" key is pressed (using exe modifier here on PPM). It will create map snapshot which can be loaded into FS for troubleshooting triggers, variables, etc. Once loaded, You should be able to see which triggers are currently enabled and which variables are set.

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 17, 2017 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Upload the map so we can check the triggers?
Hard to tell with so few infos what you've actually set.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Aug 17, 2017 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here it is.



xsov01.MAP
 Description:

Download
 Filename:  xsov01.MAP
 Filesize:  89.89 KB
 Downloaded:  6 Time(s)


Back to top
View user's profile Send private message
Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Thu Aug 17, 2017 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I thought it is map made in FS based on posted forum location. From triggers I was able to load into FS: for returning camera to back player, I would use again Action 48 "center camera at waypoint". Also I am not sure how exactly works in RA "zone entry by" event, It could trigger instantly at start of game, maybe replacing it with "Entered by" event attached to celltag.

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 17, 2017 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

\topic moved (from TS to RA2 mapping)

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Aug 17, 2017 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tuc0 wrote:
Well, I thought it is map made in FS based on posted forum location. From triggers I was able to load into FS: for returning camera to back player, I would use again Action 48 "center camera at waypoint". Also I am not sure how exactly works in RA "zone entry by" event, It could trigger instantly at start of game, maybe replacing it with "Entered by" event attached to celltag.


Same thing happens with Entered by, the camera returning to player doesn't trigger regardless of jump or move to waypoint as the game still ends as soon as the radar is revealed. It only happens when the return camera trigger is enabled, or any other trigger for that matter.

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Aug 18, 2017 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

just an update, I cloned the map and started triggers from scratch, now enabling triggers works perfectly. Guess I'll never find out why the previous map was giving me errors, but at least I have a working map now, cheers.

_________________

ayylmao on Discord

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2011s ][ Queries: 13 (0.0103s) ][ Debug on ]