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YR: Noodles Patch
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Nov 01, 2016 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not totally sure yet myself if I'm continuing it. As currently my process for this is to keep the Original Voxels in their original scale and this method conflicts to the workflow of Colony Wars as well since I have different scale for voxels in that mod. If anything I guess you could consider it still in development. I'm just distracted with playing other Games lately.  Embarassed

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Nov 01, 2016 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright thanks, that's all I was wondering. No worries, always need a break from modding Smile.

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"Don't beg for things; Do it yourself or you'll never get anything."

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sat Nov 05, 2016 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

heard from Atomic_Noodles that Noodle's Patch was probably scrapped...
If this is a bump, Sorry about that I'm just replying to Graion...  Very Happy


I was a forum idiot at the time (perhaps still one today?)

I lost my PM about this, therefore I cannot provide any means of evidence.

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

Last edited by NucleiSplitter on Sat Sep 02, 2017 9:53 pm; edited 3 times in total

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Nov 05, 2016 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

... do you even read before you post? Atomic_Noodles JUST replied about it above.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Nov 06, 2016 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Definitely not, I never talked with this creature nor I posted anything which this could be a reply to.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sat Sep 02, 2017 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

When patch will be finished?

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sat Sep 02, 2017 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Discontinued by Atomic, he will continue his Colony Wars mod though.

Or just LOOK UP THERE IN ATOMIC'S REPLY

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sun Sep 03, 2017 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Mod have good idea: back psi-corps to Soviets and upgrade balance. Can I use this idea in my mod?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Sep 04, 2017 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

It's an idea. No one will care, as long as you don't go around bragging that idea was completely yours.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Sep 04, 2017 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
It's an idea. No one will care, as long as you don't go around bragging that idea was completely yours.
How so?

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Humans were born for two things: to pray and be productive.


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Sep 04, 2017 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Like, say 'amphibious Miners and JumpJet MCVs are my idea', whereas we all know EA introduced those in C&C3 and RA3 respectively.

But saying 'amphibious Miners and JumpJet MCVs in RA2 are my idea' wouldn't be a rip-off.
I got the idea myself, not Noodles' Colony mod. I knew about it MUCH later.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Tue Sep 05, 2017 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay, don't start a fight here guys, everyone knows this mod ain't gonna be released.

An Idea needs to be ORIGINAL to let people know that it's worth a shot. And RIAKTOR, your "idea" has already been done in Beowulf's Rules Mod, (which is in bad quality Razz)

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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