Posted: Sun Sep 03, 2017 10:45 pm Post subject:
About SHP-based VehicleTypes
Subject description: Help! Please Help! I'm dying
How do frames organized?
So it can only have WalkFrames and FiringFrames? How does it know which frame to start? How does it deal with turret? Does it support multi-turret? Does idle frames have to be the same as walk frames? _________________
Turret (32 Frames) - If you have a Turret for the Unit (If no Turret it skips to Stand Frames.
Stand
Attack
WalkFrames,StandingFrames & FiringFrames defines how many frames its seperated
You can only have 1 Turret. _________________ ~ Excelsior ~ Last edited by Atomic_Noodles on Mon Sep 04, 2017 6:33 am; edited 1 time in total QUICK_EDIT
So should the next version of ares expand SHP based vehicles in game? _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Oh, and also expand weapon logics, i requested those many times:
- Tunnel logic (finally happened) makes any unit enter a tunnel building (comes from c&c generals)
- Zero Point Energy Field Manipulator logic (hope it happen) used for weapons, a weapon that lift vehicles and then throw it out by pressing the deploy key while lifting it (comes from half life 2)
- Multi-Cluster warhead logic (i don't know if it exist or not, it's when a warhead happen, for example when a shell impacts on ground it sub-divides into 9 shells, then the 9 shells when impacting on ground, 1 of the 9 shells subdivides into 9)
- aircraft deploy logic (use anything or even deploy into a building while flying after landing to the ground, same applies to water if the building is water-only) _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Old shp vehicles can use only 8 facings. But with Ares or exe hack it can reach 32, which means better flexibility in turning.
How to make this effect? I have tried it but doesn't quite do that (see attachment). Sometimes it tilts when it stops moving even although I don't have tilting frames for StandingFrames.
Kenosis heavy cruiser is just using a few walkframes. And instead of walking, it wobbles a bit left and right.
No clue how your SHP is supposed to work. There are no turning frames if it's that what you tried there.
Make 4 frames facing north with wobble left and right, then rotate by 11.25° and do another 4 frames with wobble left right and so on for all 32 facings.
Then just set WalkFrames=4. (4 is example) _________________ SHP Artist of Twisted Insurrection: Nod buildings
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum