Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 8:01 pm
All times are UTC + 0
Fatal Error in new Ares 0.E
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Sep 21, 2017 1:38 pm    Post subject:  Fatal Error in new Ares 0.E
Subject description: Also occurs in Ares 0.E RC1
Reply with quote  Mark this post and the followings unread

Linked below are two snapshots, one from Ares 0.E and one from 0.E RC1. I crash at the loading screen of any skirmish game, and I have been out of the loop for so long that I don't know what could even be the source.

I can confirm the mod works just fine on the last version of Ares 0.D, and it's been a few years since I've modded so I have no idea where the issue is. Linked below is the set of snapshots from the two versions, labeled clearly between versions.

https://mega.nz/#!lHgHDLbL!EQgKLcPCicqmIC3XAEFWLVL6Ak-dtvSTFCLzKwr6_2c

Thanks again for all your hard work on Ares, and sorry I was out of the loop during the 0.E testing phase to catch this.

Last edited by m7 on Fri Sep 22, 2017 8:51 pm; edited 1 time in total

Back to top
View user's profile Send private message
E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Sep 22, 2017 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

For mega.nz links, the key could be shared separately or could be appended
to the URL after adding an ! character.

Back to top
View user's profile Send private message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri Sep 22, 2017 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoops, sorry! My apologies, I've updated the first link.

Back to top
View user's profile Send private message
AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sat Sep 23, 2017 5:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the crashdumps! I'll take a look this weekend.

_________________

Back to top
View user's profile Send private message
AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sun Sep 24, 2017 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just looked at the one from the released 0.E, but could it be:

[PUMA]
TurretCount=4
WeaponCount=17
ExplodeTurretWeapon=76 <-- ?
ExplodeTurretIndex=3

Not sure whether I recreated this correctly though.

_________________

Back to top
View user's profile Send private message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri Sep 29, 2017 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's absolutely right! Thanks Alex, I guess I had a simple typo that the original game ignored. Things are running smooth now!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1482s ][ Queries: 11 (0.0076s) ][ Debug on ]