SmallRailgunPart is used by the Ghost Stalker
LargeRailgunPart is used by MMKII only _________________ SHP Artist of Twisted Insurrection: Nod buildings
TI uses shp railgun for performance reasons instead of native engine railgun particles which lags terribly unlike ARES YR fixed version.
You can change the middle laser color easily in the system particle but else the shp would need to be changed to new colors which are provided by anim.pal so you can't literally use any color you wish if not in the palette.
Alternatively bring back the original railgun code if not mind the lag so you can use any color you wish and generally you should have mentioned right off the bat your editing TI which has several out of norm changes/besides spawner for performance to get more appropriate advice quicker, else everyone assumes stock TS. QUICK_EDIT
TI uses shp railgun for performance reasons instead of native engine railgun particles which lags terribly unlike ARES YR fixed version.
Alternatively bring back the original railgun code if not mind the lag so you can use any color you wish and generally you should have mentioned right off the bat your editing TI which has several out of norm changes/besides spawner for performance to get more appropriate advice quicker, else everyone assumes stock TS.
I haven't experienced any lag for railguns. Does it heavily depend on number of units using railgun logic? QUICK_EDIT
TI uses shp railgun for performance reasons instead of native engine railgun particles which lags terribly unlike ARES YR fixed version.
You can change the middle laser color easily in the system particle but else the shp would need to be changed to new colors which are provided by anim.pal so you can't literally use any color you wish if not in the palette.
Alternatively bring back the original railgun code if not mind the lag so you can use any color you wish and generally you should have mentioned right off the bat your editing TI which has several out of norm changes/besides spawner for performance to get more appropriate advice quicker, else everyone assumes stock TS.
thx for ur help iam really sorry i didnt told u right away
its not that important i really like the blue Color too.
TI uses shp railgun for performance reasons instead of native engine railgun particles which lags terribly unlike ARES YR fixed version.
You can change the middle laser color easily in the system particle but else the shp would need to be changed to new colors which are provided by anim.pal so you can't literally use any color you wish if not in the palette.
Alternatively bring back the original railgun code if not mind the lag so you can use any color you wish and generally you should have mentioned right off the bat your editing TI which has several out of norm changes/besides spawner for performance to get more appropriate advice quicker, else everyone assumes stock TS.
u said i can bring back the old Code cna u maybe tell me how to do this? QUICK_EDIT
I haven't experienced any lag for railguns. Does it heavily depend on number of units using railgun logic?
Missed this, anyway as you guessed, number of units means always gradually more lag the more it has to draw and stock TS only has two build limited to 1 units using it so may not be as obvious.
Another factor is the ParticlesPerCoord=
the higher value, the worser lag, like setting it to full 1 is pretty drastic performance reduction, feel free experiment and observe firing multiple native railgun units at the ground and elsewhere look at some unit movement speed where you can also spot lag spikes.
gouki84 wrote:
u said i can bring back the old Code cna u maybe tell me how to do this?
Find these same sections and restore/change them to following for mmk2 railgun
Then you may adjust colorlist for your wanted colors or add more into the list too. Before you ask, the visual won't match the current TI one nor will it be able to precisely as would need too many particles.
For more of 'code' restorations, get the stock TS rules.ini to do that stuff, since TS is free download, it is easy get the stock files and TI was not made with this in mind to keep the original bloat code laying around for as convenient 'editing' QUICK_EDIT
Missed this, anyway as you guessed, number of units means always gradually more lag the more it has to draw and stock TS only has two build limited to 1 units using it so may not be as obvious.
Another factor is the ParticlesPerCoord=
the higher value, the worser lag, like setting it to full 1 is pretty drastic performance reduction, feel free experiment and observe firing multiple native railgun units at the ground and elsewhere look at some unit movement speed where you can also spot lag spikes.
Thanks for answer, I have only g. stalker and MKII's with build limit of 3 with railguns, so that's max 4 units. I have not changed anything from TS code except shorter duration tag. I am planing to change that behavior to something close to TS campaign cutscene where MKII destroys Nod base. I wonder if I could reduce projectile speed and retain trajectory damage behavior. I guess it's time to test those particle tags and see some results. QUICK_EDIT
I haven't experienced any lag for railguns. Does it heavily depend on number of units using railgun logic?
Missed this, anyway as you guessed, number of units means always gradually more lag the more it has to draw and stock TS only has two build limited to 1 units using it so may not be as obvious.
Another factor is the ParticlesPerCoord=
the higher value, the worser lag, like setting it to full 1 is pretty drastic performance reduction, feel free experiment and observe firing multiple native railgun units at the ground and elsewhere look at some unit movement speed where you can also spot lag spikes.
gouki84 wrote:
u said i can bring back the old Code cna u maybe tell me how to do this?
Find these same sections and restore/change them to following for mmk2 railgun
Then you may adjust colorlist for your wanted colors or add more into the list too. Before you ask, the visual won't match the current TI one nor will it be able to precisely as would need too many particles.
For more of 'code' restorations, get the stock TS rules.ini to do that stuff, since TS is free download, it is easy get the stock files and TI was not made with this in mind to keep the original bloat code laying around for as convenient 'editing'
wow thanks for this man it worked now i have my Color i wanted i really thank u QUICK_EDIT
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