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[RA2] Grand Cannon Artillery
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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Tue Oct 03, 2017 5:41 am    Post subject:  [RA2] Grand Cannon Artillery
Subject description: Aim and Fire!
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It took me a day to fix this bad boy, I had to use MS Paint to get the Circular Base perfectly... Circular.

And if possible, could someone make the Turret be tilted up (to align with the barrel in-game)



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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Oct 03, 2017 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Me likey! Definitely going to use it for Supremacy!

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Wed Oct 04, 2017 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

OH HELL YES~¡ <3

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Oct 04, 2017 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Here, fixed it for you.

Use these settings as well:

[GTGCAN]
TurretAnimX=-1 ;original is 3 and looks off center. 0 works also




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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Oct 04, 2017 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks XxpeddyxX! Very Happy

The Barrel and Turret angle position has always been bugging me >_<

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