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RA2 YR Multiplayer AI scripting
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cybermind
Civilian


Joined: 26 Oct 2015

PostPosted: Sun Oct 08, 2017 8:31 am    Post subject:  RA2 YR Multiplayer AI scripting Reply with quote  Mark this post and the followings unread

I'm making a multiplayer map with triggers, scripts and it have 4 human players starts and 2 AI starts. I want to make AI players do special stuff based on scripts and triggers, so I walled up their MCVs and placed them in unreachable location (like in survival maps)
However, AI teams seem not to obey their scripts. For example, I spawn reinforcement team and assign it a script that orders members of the team to occupy a building. But after some time, AI ignores all the scripts and decides to attack players. First, team that has occupied the building abandons it, shoot the building for half of a second, them occupy it again and it does it repeatedly until the building is destroyed; after that, it goes to attack the players.
How to disable this AI behavior (I'm making a multiplayer map, not single) so the AI won't do and unexpected actions?

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