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 Forum index » Featured Projects » Dawn of the Tiberium Age » Maps
MTBASE
Moderators: Dawn of the Tiberium Age Staff
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gmak
Vehicle Driver


Joined: 28 Sep 2017

PostPosted: Sun Oct 15, 2017 1:56 pm    Post subject:  MTBASE Reply with quote

This is probably the most developed map, It's not a complete mission yet as I don't have the skills. Feel free to edit it, or give any feedback. Or don't. Enjoy Smile


MTBASE.map
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 Filename:  MTBASE.map
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Oct 15, 2017 3:26 pm    Post subject: Reply with quote

The map has a few small interesting areas, but those are greatly overshadowed by the ton of abrupt changes between terrain and the lack of smooth transitions. You need to avoid having visible sharp 45 degree edges and remember to enable or disable AutoLAT where it's appropriate (you can either do this via the "Options" dropdown menu or by pressing Ctrl+L).
There are also many abruptly stopping rivers, cliffs, roads and interior walls and those in combination with the many transition-less changes between terrain makes the map look very unfinished.
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gmak
Vehicle Driver


Joined: 28 Sep 2017

PostPosted: Sun Oct 15, 2017 4:14 pm    Post subject: Reply with quote

Thanks for playing the map! I Made some interior maps first with isometric walls as it's TS , I wanted it to look like the missions in RA and Retaliation so I created it like this. I Havent cleaned the map up visually yet because just getting to grips with FinalSun lol. Thanks for feedback.

- - - - -

Same map just cleaned up a little bit. When I started making this you would start at the bottem right corner with an MCV, it turned into a Rescue the MCV mission, now it's a "Rescue the scientists" mission, I just need to put more text triggers and win/lose triggers, and a briefing.

I'll cut the top part off.


MTBASE.map
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 Filename:  MTBASE.map
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Oct 15, 2017 6:25 pm    Post subject: Reply with quote

Please stick to a single topic per map.

The transitions are better, but there's still no smooth transition to the interior part. I also notice several cliff errors.
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