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Allied Repulse hover tank
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AA Infantry


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Tue Oct 17, 2017 2:47 pm    Post subject:  Allied Repulse hover tank
Subject description: my first hover weapon platform
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The Repulse tank, armed with powerful magnetic accelerator cannon and can defend itself with CIWS missile system. It can also travel on all terrain with powerful hover jet engine



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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Tue Oct 17, 2017 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't really see it hovering Laughing

Otherwise, great tank Very Happy

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Oct 17, 2017 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Must've forgotten to give the demo unit the hover-locomotor.

I don't know about you, but I'm pretty sure that's false-advertising.

I think I'mma sue you now #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 17, 2017 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

i was about to say black hole syndrome, until i noticed it's the texture that has these tiny 1 voxel big dots. They make it look pixelated ingame imo. Everything smaller than 2x2 voxel details should be avoided imo, or at least heavily anti-aliased with blurred voxel next to them.

A hovering animation would be nice too, using IdleRate.
Just 4 frames with some small single voxels moving away from the underside, simulating smoke/dust.

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Wed Oct 18, 2017 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a really nice tank, but the black dots could be changed to remappable colors. The reason behind is to make it more distinguishable from black backgrounds, such as the current one you're using. Smile

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