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Ra3 Destroyer with Osprey
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Jul 02, 2017 7:45 am    Post subject:  Ra3 Destroyer with Osprey Reply with quote  Mark this post and the followings unread

This is based on the one in Ra3 Smile .
I do want the Osprey but realize turret-noalt conflict. So I make a fixed cannon.
No matter where the Osprey take off it will always land at the center of the spawner unit.  So I decide to put the helipad at the center.
For land mode I just add 4 tracks like the one in Ra3. Also, the back gate is open. So it's a transport as well  Razz .



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Last edited by cxtian39 on Fri Jul 07, 2017 12:39 am; edited 2 times in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jul 02, 2017 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

nOiCe!

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m7 wrote:
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jul 02, 2017 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, I will most likely use this as I was just thinking of adding an amphibious destroyer and this is the best one so far.

If you did this in 3D (which I'm guessing based on the cameo and some other tells in the voxel) would you be able to upload some other clean renders of it at other angles so people could make their own cameos?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Jul 02, 2017 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was supposed to update a no text cameo but zip the wrong one.
The top is updated with this cameo.


The 3D version texture is kinda coarse...



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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Mon Jul 03, 2017 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

It could use less gears for once, and rebuild the body completely to give more buildspace for the Osprey, the Osprey looks like it's just squeezed in there, other than that, it's not bad, it just needs a rebuild on the body Smile

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jul 03, 2017 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

for consistency in stuff like the WeaponFLH i'd recommed moving the treads further up as well as the plows on the front. As WaterImage still refers to the original source voxel for things like FLH if you're bothered with the gunshot animation exact to the cannon. Nice Voxel though... a bit on the chunky side for me though.

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Mon Jul 03, 2017 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I was trying to fit a cannon, a beacon, a helipad, a control tower and a cargo into one ship.
But I don't want to make it too long.
So I tried to squeezed them as much as possible...

The beacon holds spotlight. In my mod setting spotlight tells the player this unit can detect cloak.
Cargo at rear is for transport.

^ if treads move further up those in the front will be covered by the bottom of the vessel
Plus it's just several voxels off and it's shrunken to 70%, not as obvious as spawn FLH

Last edited by cxtian39 on Tue Jul 04, 2017 12:35 am; edited 1 time in total

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Jul 03, 2017 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
I was supposed to update a no text cameo but zip the wrong one.
The top is updated with this cameo.


The 3D version texture is kinda coarse...


Make the cameo realistic please, it would look like a real life one.

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Tue Jul 04, 2017 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
Make the cameo realistic please, it would look like a real life one.

I don't use realistic cameo. CNC series after Generals don't use realistic cameo. Making a realistic cameo for vxl is kinda hard since vxl itself is low-resolution and not realistic, unless you have the cameo first.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Jul 04, 2017 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean something like here, below.



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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Jul 04, 2017 6:11 pm    Post subject:   Reply with quote  Mark this post and the followings unread

PussyPus wrote:
I mean something like here, below.
Twisted Evil not so different

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newbie1
Guest




PostPosted: Mon Oct 23, 2017 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know how to make a water/ground voxel change code for it

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Oct 23, 2017 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread


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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Oct 23, 2017 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
http://ares-developers.github.io/Ares-docs/restored/amphibiousimagechanges.html?

You need Ares.


Something doesn't feel right on newbie1, not quite sure what is wrong though.

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Mon Oct 23, 2017 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
Atomic_Noodles wrote:
http://ares-developers.github.io/Ares-docs/restored/amphibiousimagechanges.html?

You need Ares.


Something doesn't feel right on newbie1, not quite sure what is wrong though.


Is it because every single YR modder should know about Ares? Or is it because of some faint memories with an old member? Confused

Anyway... Changing the unit image when on water is easy, you just have to add some tags and a Water Voxel, go to that link newbie1 Smile

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Oct 23, 2017 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
PussyPus wrote:
Atomic_Noodles wrote:
http://ares-developers.github.io/Ares-docs/restored/amphibiousimagechanges.html?

You need Ares.


Something doesn't feel right on newbie1, not quite sure what is wrong though.


Is it because every single YR modder should know about Ares? Or is it because of some faint memories with an old member? Confused

Anyway... Changing the unit image when on water is easy, you just have to add some tags and a Water Voxel, go to that link newbie1 Smile


I mean i had a feeling that the guest might be zlixine after he was banned.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Oct 23, 2017 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
I mean i had a feeling that the guest might be zlixine after he was banned.

What did he do?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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newbie1
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PostPosted: Tue Oct 24, 2017 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

actually I just a random guy who wanted to mod my red alert 2 game cause I finished the story and I have nothing to do, by the way I am from VietNam and thank for the help Smile

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Oct 24, 2017 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
PussyPus wrote:
I mean i had a feeling that the guest might be zlixine after he was banned.

What did he do?


He evaded ban 2 times.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Oct 24, 2017 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
TAK02 wrote:
PussyPus wrote:
I mean i had a feeling that the guest might be zlixine after he was banned.

What did he do?


He evaded ban 2 times.

Doesn't explain why he got banned in the first place! Laughing

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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