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Soviet Heavy Miner
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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Thu Oct 12, 2017 5:38 am    Post subject:  Soviet Heavy Miner Reply with quote  Mark this post and the followings unread

IdleRate needed



ingame.gif
 Description:
 Filesize:  119.1 KB
 Viewed:  9503 Time(s)

ingame.gif



somin.gif
 Description:
 Filesize:  1.87 MB
 Viewed:  9503 Time(s)

somin.gif



shav.zip
 Description:

Download
 Filename:  shav.zip
 Filesize:  286.64 KB
 Downloaded:  598 Time(s)


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(l) : subarashi !

Last edited by B.A.Znd on Thu Oct 12, 2017 8:54 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 12, 2017 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

That's an extremely nice voxel. I love the animation. Approved!

I wasn't aware that IdleRate works for hva animated voxel as well. Cool use of this logic.

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SHP Artist of Twisted Insurrection:  Nod buildings

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Creator
AA Infantry


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Thu Oct 12, 2017 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

how do you create multi section voxels without causing overlap problem?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Oct 12, 2017 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy crap that looks good!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 12, 2017 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Creator wrote:
how do you create multi section voxels without causing overlap problem?

The sections don't have only a part of the unit, but each section has the complete VXL with a different animation step.
In the HVA the sections are then enabled/disabled consecutively using 0% size via the header and 100% size (basically they are shrinked down all the time and only set to normal size in their appropriate frame)

Works unfortunately only in RA2 where the shadow is cached from the first frame and not re-rendered for the other frames. Thus it doesn't flicker or turn off when the section is shrinked down.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Thu Oct 12, 2017 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

super giant !

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 12, 2017 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh my... spotlighted!

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Oct 12, 2017 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really cool, unique design too!

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Oct 13, 2017 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

B B B B B Boss miner!

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LEGO
Vehicle Driver


Joined: 30 Oct 2008

PostPosted: Thu Oct 26, 2017 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
In the HVA the sections are then enabled/disabled consecutively using 0% size via the header and 100% size (basically they are shrinked down all the time and only set to normal size in their appropriate frame)


Would you please elaborate how this is done?
The only place that I know to change a section size is "Tool--Managers--Voxel Bounds", which alters its size in every frame, unfortunately.
How to find the "Header" that you mentioned?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 26, 2017 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

see attachment



HVA_FrameSize.png
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HVA_FrameSize.png



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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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LEGO
Vehicle Driver


Joined: 30 Oct 2008

PostPosted: Thu Oct 26, 2017 2:58 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
see attachment


Thanks a lot, Master LKO!
May the Force be with you! Rating 10 out of 10! Perfect!

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Merophage
Grenadier


Joined: 26 Mar 2003

PostPosted: Tue Oct 31, 2017 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Incredible work!

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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Sun Sep 25, 2022 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Why I see this one as a grinder more than an ore miner what?

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