Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 5:34 am
All times are UTC + 0
How can we customize random map?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
ForceDot
Vehicle Drone


Joined: 09 Oct 2015

PostPosted: Wed Nov 01, 2017 7:20 am    Post subject:  How can we customize random map? Reply with quote  Mark this post and the followings unread

Randomly generated map looks not so realistc. Sometime most of the maps are blank. Sometime the water on the border was so narrow. So is there a file or ini that we could get in and change the logic and parameters behind this?

Back to top
View user's profile Send private message Visit poster's website
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Nov 01, 2017 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

You can edit rmgmd.ini but there isn't much you can change.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Thu Nov 02, 2017 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ares enhances it quite good (and I asked for more improvements)
;;;
Ares lets you create random maps using some new map styles --
Archipelago terrain and the Desert tileset.

The RMG will now place bridges at random on maps that include rivers.

Random Map Generator enhancements:

A new checkbox -- `Place Urban Areas` -- allows the user to add an assortment of
streets and urban combat buildings at random spots throughout the generated map.
The objects placed by this feature can be modified by adding the heading
[Urban]? in the rmgmd.ini file, and adding the following lists
after Structures=, Vehicles= and Infantry= respectively:

[Urban]Structures=list of BuildingTypes
 Defaults to CABUNK01,CABUNK02,CAARMY01,CAARMY02,CAARMY03,CAARMY04,
 CACHIG03,CANEWY01,CANEWY14,CANWY09,CANWY26,CANWY25,CATEXS07.
[Urban]Vehicles=list of VehicleTypes
 Defaults to TRUCKA,TRUCKB,COP,EUROC,SUVW,SUVB,FTRK,AMBU.
[Urban]Infantry=list of InfantryTypes
 Defaults to CIV1,CIV2,CIV3,CIVA,CIVB,CIVC.

Urban areas generated in the minimap preview do not always correspond
 to content generated ingame, especially in Desert maps -- this is still being
 investigated. In addition, there are reports of this feature not working at
 all with certain settings. (Known issue: #794
 )

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 2.6568s ][ Queries: 11 (2.5285s) ][ Debug on ]