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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Tue Mar 10, 2015 2:14 pm    Post subject: Reply with quote

kinda sucks people have to have .net 3+3.5 installed for this small thing
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Tue Mar 10, 2015 3:08 pm    Post subject: Reply with quote

Exley wrote:
kinda sucks people have to have .net 3+3.5 installed for this small thing

Feel free to rewrite it in C++ then.
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Tue Mar 10, 2015 6:55 pm    Post subject: Reply with quote

lemme rephrase,,, "too bad"

LKO is there posibility for you to recompile it for 2.0 ?
(or none at all #Tongue) ?
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 11, 2015 7:23 am    Post subject: Reply with quote

No, the tool uses sorting functions from System.Data.Linq.
3.5 however is a very old .NET version and almost standard for any win XP and newer OS.

none at all is not possible, since i'm not writing my own Forms, buttons, listboxes and other stuff from scratch. That's what .NET is there for, not wasting time on writing your own recurring basis elements and functions.
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SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

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Askeladd
Soldier


Joined: 29 Dec 2013

PostPosted: Mon Apr 27, 2015 12:11 am    Post subject: Reply with quote

For whatever reason the CD check removal hack is not already in hacks.ini although you need it for HyperPatch. I've adapted Nyerguds' CD check removal code to ModExe because I think it's easier to have everything in one place. I take no responsibility for the hack itself.

Code:

[NOCD]
Name=TFD CD Check Remover (by Nyerguds)
Description=Removes CD check.
Link=http://nyerguds.arsaneus-design.com/cncstuff/source/tfd_ts203modfix.pas.txt
Type=TS
Offset=0x000754A0
Original=81 EC 48 01 00 00 53 55 8B
Modified=33 C0 83 FF 01 75 01 40 C3
Offset=0x000756E4
Original=83 F8 FF 7E 15 3B F8 74 05 83 FF FF
Modified=3B 05 00 1A 71 00 0F 85 9F 00 00 00
Offset=0x000756F0
Original=75 0C
Modified=90 90
Offset=0x0007578F
Original=8B
Modified=3B
Offset=0x00075790
Original=4C 24 10 85 C9 7F 15 8B 4C 24 14 57 8B 01
Modified=C7 0F 85 59 FF FF FF A3 00 1A 71 00 EB 0E
Offset=0x000AB8FD
Original=05
Modified=03

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat May 09, 2015 8:52 pm    Post subject: Reply with quote

Just as a note, even after applying the hack that removes the requirement for movmd, multimd and mapsmd the game would stop reading all music if I removed multimd.mix. I don't know why it is dependent on that file as it is just a completely empty mix in my mod, but without it the music does not function at all.
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Screw AttachEffect. Can't think of any use for it.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon May 11, 2015 11:31 am    Post subject: Reply with quote

Askeladd wrote:
For whatever reason the CD check removal hack is not already in hacks.ini although you need it for HyperPatch. I've adapted Nyerguds' CD check removal code to ModExe because I think it's easier to have everything in one place. I take no responsibility for the hack itself.

I didn't actually make that hack... it was just some NoCD thing I found online. I turned it into a small program of my own because the original did a crc check, and I wanted to use it to run the edited exes used by mods on TFD. I don't think I ever even checked what code it changed in the exe.
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FunkyFr3sh
Soldier


Joined: 23 Sep 2014

PostPosted: Tue May 12, 2015 9:08 pm    Post subject: Reply with quote

Nyerguds wrote:
Askeladd wrote:
For whatever reason the CD check removal hack is not already in hacks.ini although you need it for HyperPatch. I've adapted Nyerguds' CD check removal code to ModExe because I think it's easier to have everything in one place. I take no responsibility for the hack itself.

I didn't actually make that hack... it was just some NoCD thing I found online. I turned it into a small program of my own because the original did a crc check, and I wanted to use it to run the edited exes used by mods on TFD. I don't think I ever even checked what code it changed in the exe.


Whats different in this "modfix" no-cd patch compared to this no-cd patch? http://nyerguds.arsaneus-design.com/cncstuff/ts203_nocd.rar

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Jul 17, 2015 1:17 am    Post subject: Reply with quote

Added the hacks necessary to allow FinalSun to read files from subdirs. Mind that it's necessary to put the palettes that FinalSun needs in finalsun.mix and to put finalsun.mix in cache.mix (if you follow the suggested filenames).


hacks.finalsun.ini
 Description:

Download
 Filename:  hacks.finalsun.ini
 Filesize:  19.04 KB
 Downloaded:  9 Time(s)


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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Jul 17, 2015 2:03 pm    Post subject: Reply with quote

Please excuse the double post.

I found Firestorm missions apparently crash if EXPAND%02d.MIX is renamed because for some reason, it apparently checks for the existence of Expand01.mix during the mission and the game then immediately crashes if it's not found. By even simply placing a 0KB Expand01.mix in the game's directory, Firestorm missions will then stop crashing.

There already is a hack that prevents this however, called Enable TS/FS selection screen.

FS missions will no longer crash if Expand01.mix is missing when this hack is applied and since it can potentially become a critical issue for modders, it's best to make a mention of this in the hack's description and to maybe also change the name of the hack to "Disable Expand01.mix check" or something like that.


By the way, there's a good number of hacks now already and finding the one you need can take a while. It'd be nice if there was a search function or filter that allows you to just type a word and it'll then list all hacks which have that word in their name or description.
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switchblade16
Vehicle Driver


Joined: 15 May 2014

PostPosted: Thu Sep 15, 2016 10:19 pm    Post subject: Reply with quote

So far TS, FS, RA2, and YR have been touched?

What about FA2?  Would love to see hacks for FA2.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 15, 2016 10:37 pm    Post subject: Reply with quote

While it would be great to remove all the stupid limitations that FA has in comparison to FS, it might be better to just wait till RP's new map editor is finish.
_________________
SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop
C&C Executable Modifier

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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Sep 16, 2016 12:40 am    Post subject: Reply with quote

Many of the limitations can be edited out from FAdata.ini but yea it still has many quirks.

For example the original map autodetection looks for TREE32-TREE36 as I recall, among other things, and will save as .yrm regardless of my mod being .mpr only, so things like that can be fixed.
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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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HG_SCIPCION
Tiberian Fiend


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Sep 16, 2016 12:47 am    Post subject: Reply with quote

Lin Kuei Ominae wrote:
While it would be great to remove all the stupid limitations that FA has in comparison to FS, it might be better to just wait till RP's new map editor is finish.


Sad  Crying or Very sad  Crying or Very sad  Crying or Very sad
2 years ago that dont have any progress...
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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Fri Sep 16, 2016 6:11 am    Post subject: Reply with quote

HG_SCIPCION wrote:
Sad  Crying or Very sad  Crying or Very sad  Crying or Very sad
2 years ago that dont have any progress...


This one does!  Very Happy
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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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E1 Elite
Laser Commando


Joined: 28 May 2013

PostPosted: Sat Sep 17, 2016 6:27 am    Post subject: Reply with quote

TS hacks.ini updated with recent AlexB's findings.


TSHacksUpdated.zip
 Description:

Download
 Filename:  TSHacksUpdated.zip
 Filesize:  10.97 KB
 Downloaded:  26 Time(s)


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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Sep 19, 2016 3:42 pm    Post subject: Reply with quote

How does one go about removing a cd check for gamemd.exe?

What am I looking for?
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MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

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E1 Elite
Laser Commando


Joined: 28 May 2013

PostPosted: Tue Sep 20, 2016 7:10 am    Post subject: Reply with quote

Discussed in this thread - http://www.ppmsite.com/forum/viewtopic.php?t=38645

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Sep 20, 2016 10:49 pm    Post subject: Reply with quote

Ah! nice!

So I did manage to get this to work... Kind of...

I have an odd side affect...

Once all modifications have been applied, loading is extremely slow...

I am trying to make a no-cd exe's for NP_SE_0022.

So what I do

1st apply Npatch
2nd load exe into ModExe
3rd apply no need to Ra2MD.exe
4th then apply all those no-cd & blow up ones

Then launch game, and it works but very slow load...

Am I doing some thing wrong? or can some one else try and see if its just not possible... I have attached the Npatch version to this post. Or I could upload the exe and if possible see whats wrong...


NP_SE_0022.zip
 Description:

Download
 Filename:  NP_SE_0022.zip
 Filesize:  1.03 MB
 Downloaded:  3 Time(s)


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MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

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HG_SCIPCION
Tiberian Fiend


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Oct 04, 2016 4:00 pm    Post subject: Reply with quote

RP wrote:

This one does!  Very Happy



aaaaaaaaahhhhhhhh.... any release? Rolling Eyes   I hate Final alert.... #Mad
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Tuc0
Cyborg Soldier


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Nov 11, 2017 3:11 pm    Post subject: Reply with quote

Adding few more pip hacks.
Code:

Building storage pip color        (Tiberium/Waste storage)
Spacing between pips              (for units)
Maximum pips                      (Tiberium/Passengers/Ammo)
Charge pips                          
Power pips                            


Harvesters share same pip color with weeders, but for Mobile EMP I did not managed to find Charge pip color (wanted blue instead od green).
Spoiler (click here to read it):





TSHacksUpdated_02.zip
 Description:

Download
 Filename:  TSHacksUpdated_02.zip
 Filesize:  11.28 KB
 Downloaded:  2 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Nov 11, 2017 5:28 pm    Post subject: Reply with quote

oh, this is very nice. thanks.
the max pips number is very useful.
_________________
SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop
C&C Executable Modifier

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