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 Forum index » Featured Projects » Twisted Insurrection » Miscellaneous » Multiplayer Maps
[6] Forsaken Night
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Nov 13, 2017 7:09 pm    Post subject:   [6] Forsaken Night Reply with quote


(Click to view map in actual size)


A remake of the Tiberian Sun map, Night of the Mutants

Author: ErastusMercy
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TAK02
Railgun Soldier


Joined: 28 Jun 2015
Location: ERROR: This guy is out of this world!

PostPosted: Mon Nov 13, 2017 7:33 pm    Post subject: Reply with quote

You should make a challenge map where that little outpost is what you have to defend yourself with.
Reinforcements optional #Tongue
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Nov 13, 2017 7:53 pm    Post subject: Reply with quote

That would be a pain to defend when you can't send your units from one half of the post to the other. Though that in fact could indeed make this interesting/unique.
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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: Birmingham, United Kingdom

PostPosted: Mon Nov 13, 2017 8:06 pm    Post subject: Reply with quote

Funnily enough, I did consider a co-op survival scenario involving those outposts whilst making it.
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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Nov 14, 2017 8:50 am    Post subject: Reply with quote

Nice to see my overlays being used, I haven't even put them in D-day yet #Tongue
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Nov 14, 2017 9:00 am    Post subject: Reply with quote

Just noticed: Why do all voxels lack shadows?
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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop
C&C Executable Modifier

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 14, 2017 10:17 am    Post subject: Reply with quote

Lin Kuei Ominae wrote:
Just noticed: Why do all voxels lack shadows?


The mega preview was made using the C&C Map Renderer, which doesn't support voxel shadows.
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