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 Forum index » Featured Tools » Voxel Section Editor III » SVN Beta News Feeds
Rev 574 -- Updates to Fire FLH bullet for both OS: HVA Buil
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PostPosted: Sat Nov 18, 2017 5:26 am    Post subject:   Rev 574 -- Updates to Fire FLH bullet for both OS: HVA Buil Reply with quote

banshee -- 7 file(s) modified

Updates to Fire FLH bullet for both OS: HVA Builder and OS: Voxel Viewer based on LKO's feedback at PPM forums:
https://ppmforums.com/viewtopic.php?p=563069#563069

OS: Voxel Viewer has VSync enabled again. We won't burn your battery/GPU anymore. I plan to add an option to give the user the choice to enable VSync of not in a later time.


~ /oshvabuilder/EXEs/VH_HVABuilder.exe
~ /oshvabuilder/FormMain.pas
~ /osvv1x/EXEs/VH_VxlView.exe
~ /osvv1x/GlobalUnits/VH_Display.pas
~ /osvv1x/Source/FormMain.dfm
~ /osvv1x/Source/FormMain.pas
~ /Welcome.txt

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PussyPus
Energy Commando


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Sat Nov 18, 2017 10:02 am    Post subject: Reply with quote

Do you add fire flh or offset for weapons to where they come from their turret(s)? And how do you do that?
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 18, 2017 2:50 pm    Post subject: Reply with quote

Errr... sorry. Could you reformulate your question? I couldn't understand it at all.

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