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Rev 574 -- Updates to Fire FLH bullet for both OS: HVA Buil
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PostPosted: Sat Nov 18, 2017 5:26 am    Post subject:  Rev 574 -- Updates to Fire FLH bullet for both OS: HVA Buil Reply with quote  Mark this post and the followings unread

banshee -- 7 file(s) modified

Updates to Fire FLH bullet for both OS: HVA Builder and OS: Voxel Viewer based on LKO's feedback at PPM forums:
https://ppmforums.com/viewtopic.php?p=563069#563069

OS: Voxel Viewer has VSync enabled again. We won't burn your battery/GPU anymore. I plan to add an option to give the user the choice to enable VSync of not in a later time.


~ /oshvabuilder/EXEs/VH_HVABuilder.exe
~ /oshvabuilder/FormMain.pas
~ /osvv1x/EXEs/VH_VxlView.exe
~ /osvv1x/GlobalUnits/VH_Display.pas
~ /osvv1x/Source/FormMain.dfm
~ /osvv1x/Source/FormMain.pas
~ /Welcome.txt

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Nov 18, 2017 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you add fire flh or offset for weapons to where they come from their turret(s)? And how do you do that?

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 18, 2017 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Errr... sorry. Could you reformulate your question? I couldn't understand it at all.

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