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 Forum index » Modding Central » Red Alert 2 Editing Forum
SHP-Turret on a building
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Ich-Henker
Rocket Infantry


Joined: 06 Aug 2015
Location: Germany/Austria

PostPosted: Tue Nov 21, 2017 9:09 pm    Post subject:   SHP-Turret on a building Reply with quote

Okay, I got a SHP Tturret on a building which works fine but then the building has an animation that when activated makes the SHP turret disappear - any ideas?

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cxtian39
Tiberian Fiend


Joined: 11 Feb 2016
Location: The United States of China

PostPosted: Tue Nov 21, 2017 9:44 pm    Post subject: Reply with quote

Check TurretAnimZAdjust and ZAdjust of the animation (i.e. ActiveAnimTwoZAdjust)  or YSort I'm not sure.
Comparison between these numbers determines which is drawn on top of which.
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Ich-Henker
Rocket Infantry


Joined: 06 Aug 2015
Location: Germany/Austria

PostPosted: Tue Nov 21, 2017 10:21 pm    Post subject: Reply with quote

Thank you - the turrets z adjust is much lower -600 (which means out of the screen) then the animations z adjust -5 and I took away the y sort of the animation but still to no avail :/

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Nov 22, 2017 12:09 am    Post subject: Reply with quote

Negative ZAdjust means further down screen, which is closer & overlaps more stuff. Essentially I think it adjusts where in the world the visuals are thought to be in regards to sorting. Y sort is just a straight animation layer I think, with negative again being closer to the camera.
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Screw AttachEffect. Can't think of any use for it.

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