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Future warrior custom
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Creator
AA Infantry


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Thu Nov 30, 2017 3:01 pm    Post subject:  Future warrior custom
Subject description: A ripoff version
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Comment fot this please Very Happy



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 Description:
 Filesize:  3.4 MB
 Viewed:  1945 Time(s)

ssentry_000.gif



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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Thu Nov 30, 2017 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks cool.

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UNSC THE CHILL OF WAR
Combat Engineer


Joined: 15 Nov 2017

PostPosted: Thu Nov 30, 2017 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Nov 30, 2017 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like an over-powered custom Mobile-Worker #Tongue

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Nov 30, 2017 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Naw it's gay, it's just like any other rolling mech, but you've created shaded panels with very simplistic shapes. It is a massive target with no advantages like self-leveling legs or independently articulating tracks, nor does it have particularly good frontal armour...

Also just as a datapoint, your mech should be balanced front to back rather than lean back as it does (your base has the same rear bias), anything so tall would be prone to tipping on the slightest incline and have no way to recover if so. You should think it terms of center-of-mass, and rotate around that point, not the numerical center of the voxel.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Nov 30, 2017 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The blinking seizure gifs are getting to the point I don't want to even look at the post, to be perfectly honest.

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"Don't beg for things; Do it yourself or you'll never get anything."

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Nov 30, 2017 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Must be some people not getting the new HVA Builder to work #Tongue

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Dec 01, 2017 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Must be some people not getting the new HVA Builder to work #Tongue

Stucuck's WIP versions don't have this issue... and VXLSE can do pretty good  renders lately.

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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