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glowing colors
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Dec 05, 2017 1:52 am    Post subject:  glowing colors Reply with quote  Mark this post and the followings unread

Can someone explain to me what glowing colors are and how they work in game
And also what is the TRUCKA-TRUCKB conversion

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Dec 05, 2017 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

In unit* palette, the last 16 colors except the last one are the glowing colors.
These colors are not affected by the lighting in the game, so when it is dark
in the map, those look glowing. Typically used in building light animations,
infantry firing etc.

TruckA/B are the unloaded and loaded trucks. By using script action 44 and
45, one gets replaced by the other. Graphically it looks like a truck got
transformed from loaded to unloaded or the reverse.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Dec 05, 2017 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Important to note: The 'loading' looks more convincing if the VXLs look the part Smile

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Dec 05, 2017 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

(**) The Palette
me wrote:
This is the palette how it looks ingame used from an infantry unit on a
bright map: dark map: snow map:

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Dec 06, 2017 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay so that's why some of my buildings have weird pixels in a dark map.
Is TruckA/B a true unit conversion or just image change

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E1 Elite
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Joined: 28 May 2013

PostPosted: Wed Dec 06, 2017 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Unlike the water image change, TruckA and TruckB are separate units, so
it is a unit replacement. It is a special case and the converted unit is maintained
in the same task force or team, so that further script actions can be executed.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Dec 06, 2017 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

So a TRUCKA turns into TRUCKB and vice-versa not just visually? And the game doesn't mess up from these replacements?
Interesting...

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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