Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Feb 09, 2018 7:10 am Post subject:
TS Mission Tech Levels
I'm checking out tiberian sun original missions, Nod mission 6 Capture Umagon. The one where you have to capture the train station. I can't seem to get the tech levels to work properly. The missions is set to level 6 in it's map file. But I can't build tech level 6 units. I've set my nod tech center to tech level 6, I've set the artillery to tech level 6. I cannot get them to show up on my side bar despite reaching all the prerequisites. Is the mission hard coded or something?
Anybody come across something similar in their modding sessions? _________________ Destroy to create. All for the hunt to dominate!
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Feb 09, 2018 8:32 pm Post subject:
Yeah I opened the map file with FinalSun. The tech level is already set to 6 for the Nod faction and 8 for GDI and Mutants. I looked thru all the option menus in FinalSun and couldn't find any other variables that'd look like it interferes.
Its weird, because in the previous mission (mission 5, smash and grab the tacitus), I had access to helipads (which I had set to tech level 5 in my mod) but in this mission i don't...... odd.
Also, I made the advance power plant tech level 6, and that building actually DID show up on the sidebar. Again I've checked the prerequisites, and they're all fine.
Its annoying because with this mission you're supposed to be able to build artillery. But I can't! I've set the ARtillery's tech level to 3 and prerequisite to Nod war factory and Radar, but after I build the radar it STILL doesn't show up.
You see I'm using Tiberian Sun Retro mod, which has been modified to play better in the vanilla single player campaign. So in this mod, the artillery is now called the advanced artillery, and it requires a tech center. But still, I lowered the tech level availability for the tech center to level 6, and I'm on mission 6. So what the ztype? lol
I've also lowered the tech center to level 3 just to see if it shows up and STILL nothing. I don't get it. _________________ Destroy to create. All for the hunt to dominate!
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Sat Feb 10, 2018 5:01 am Post subject:
OH SNAP! Thanks bud, that did it. hell I didn't even realize that map files are actually easily edited text files, lol.
yah for some reason in this mission GATECH and NATECH have been deliberately disabled with techlevel=-1 tag added in. Dafuq were they thinking? xD _________________ Destroy to create. All for the hunt to dominate!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum